Houdini Main Changelogs

5.0.6

Fixed bug where Houdini would crash if the user tried to exit while the mouse was over the viewport (e.g. using a hotkey).

Tue. January 15, 2002
5.0.6

Fixed bug where Houdini would crash if the user tried to exit while the mouse was over the viewport (e.g. using a hotkey).

Tue. January 15, 2002
5.0.6

Fixed bug where Houdini would crash if the user tried to exit while the mouse was over the viewport (e.g. using a hotkey).

Tue. January 15, 2002
5.0.6

All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example: Cf = diffuse(nf, "lightmask", "*,^light1"); illuminance(P, nf, "lightmask", "light1") Light masks are valid in both surface and fog contexts.

Tue. January 15, 2002
5.0.6

All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example: Cf = diffuse(nf, "lightmask", "*,^light1"); illuminance(P, nf, "lightmask", "light1") Light masks are valid in both surface and fog contexts.

Tue. January 15, 2002
5.0.6

All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example: Cf = diffuse(nf, "lightmask", "*,^light1"); illuminance(P, nf, "lightmask", "light1") Light masks are valid in both surface and fog contexts.

Tue. January 15, 2002
5.0.6

All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example: Cf = diffuse(nf, "lightmask", "*,^light1"); illuminance(P, nf, "lightmask", "light1") Light masks are valid in both surface and fog contexts.

Tue. January 15, 2002
5.0.6

All lighting functions in VEX now take an optional lightmask parameter to set the list of lights which are considered for illumination. For example: Cf = diffuse(nf, "lightmask", "*,^light1"); illuminance(P, nf, "lightmask", "light1") Light masks are valid in both surface and fog contexts.

Tue. January 15, 2002
5.0.5

Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases.

Mon. January 14, 2002
5.0.5

Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases.

Mon. January 14, 2002
5.0.5

Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases.

Mon. January 14, 2002
5.0.5

Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases.

Mon. January 14, 2002
5.0.5

Fixed a bug where certain key combinations were being treated as function keys and would possibly execute any attached aliases.

Mon. January 14, 2002
5.0.5

When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
5.0.5

When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
5.0.5

When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
5.0.5

When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
5.0.5

When generating .ifd, .rib, .mi etc. files, if a light's dimmer channel is set to 0, then the light will not be considered for rendering at all. This provides a mechanism for turning lights off temporarily without having to delete it (if using SHOP shaders).

As an aside, this will also disable shadow map generation from the light source and in effect, delete the light for the duration of the render script generation.

Mon. January 14, 2002
5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

Mon. January 14, 2002
5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

Mon. January 14, 2002
5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

Mon. January 14, 2002
5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

Mon. January 14, 2002
5.0.5

Fixed the fact that hidden selected vertices were drawn in all viewports. Fixed the fact that hidden selected edges were drawn in the UV viewports. Fixed the fact that vertex numbers and vertex UV were drawn for hidden vertices in the UV viewports.

Mon. January 14, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line Sat. January 12, 2002
5.0.1 As the title says: Houdini 5.1 to 5.0 Compatiblity above this line Sat. January 12, 2002