Houdini Main Changelogs
4.9.586 | Degenerate primitives, such as zero volume spheres, now convert. This also includes 1xN meshes, which now convert to polygons in the expected fashion even if surface type isn't set properly. |
Tue. January 8, 2002 | |
4.9.586 | Degenerate primitives, such as zero volume spheres, now convert. This also includes 1xN meshes, which now convert to polygons in the expected fashion even if surface type isn't set properly. |
Tue. January 8, 2002 | |
4.9.586 | Degenerate primitives, such as zero volume spheres, now convert. This also includes 1xN meshes, which now convert to polygons in the expected fashion even if surface type isn't set properly. |
Tue. January 8, 2002 | |
4.9.586 | Degenerate primitives, such as zero volume spheres, now convert. This also includes 1xN meshes, which now convert to polygons in the expected fashion even if surface type isn't set properly. |
Tue. January 8, 2002 | |
4.9.586 | Toggling vertex selections with vertex grips on now works correctly with region selections. Previously it would toggle once for the actual vertex, and once for the grip, resulting in no change. |
Tue. January 8, 2002 | |
4.9.586 | Toggling vertex selections with vertex grips on now works correctly with region selections. Previously it would toggle once for the actual vertex, and once for the grip, resulting in no change. |
Tue. January 8, 2002 | |
4.9.586 | Toggling vertex selections with vertex grips on now works correctly with region selections. Previously it would toggle once for the actual vertex, and once for the grip, resulting in no change. |
Tue. January 8, 2002 | |
4.9.586 | Toggling vertex selections with vertex grips on now works correctly with region selections. Previously it would toggle once for the actual vertex, and once for the grip, resulting in no change. |
Tue. January 8, 2002 | |
4.9.586 | Toggling vertex selections with vertex grips on now works correctly with region selections. Previously it would toggle once for the actual vertex, and once for the grip, resulting in no change. |
Tue. January 8, 2002 | |
4.9.586 | We now truncate long paths in the file history menu. |
Tue. January 8, 2002 | |
4.9.586 | We now truncate long paths in the file history menu. |
Tue. January 8, 2002 | |
4.9.586 | We now truncate long paths in the file history menu. |
Tue. January 8, 2002 | |
4.9.586 | We now truncate long paths in the file history menu. |
Tue. January 8, 2002 | |
4.9.586 | We now truncate long paths in the file history menu. |
Tue. January 8, 2002 | |
4.9.586 | Fixed problem with toggling multiple points in point selections in the UV viewport when using vertex UVs where the point would be toggled for every vertex referencing it which was selected. |
Tue. January 8, 2002 | |
4.9.586 | Fixed problem with toggling multiple points in point selections in the UV viewport when using vertex UVs where the point would be toggled for every vertex referencing it which was selected. |
Tue. January 8, 2002 | |
4.9.586 | Fixed problem with toggling multiple points in point selections in the UV viewport when using vertex UVs where the point would be toggled for every vertex referencing it which was selected. |
Tue. January 8, 2002 | |
4.9.586 | Fixed problem with toggling multiple points in point selections in the UV viewport when using vertex UVs where the point would be toggled for every vertex referencing it which was selected. |
Tue. January 8, 2002 | |
4.9.586 | Fixed problem with toggling multiple points in point selections in the UV viewport when using vertex UVs where the point would be toggled for every vertex referencing it which was selected. |
Tue. January 8, 2002 | |
4.9.586 | Fixed bug in PolySplit where we were sometimes able to select back-edges if we had at least two viewports, one shaded and one wireframe, and the work was being done in the shaded viewport. Also a behaviour modification was made where the PolySplit node will be the only one automatically re-wired to new inputs by the state. That means if there was a chain under a PolySplit node, and the PolySplit node was relocated under a new input, the chain will no longer follow it and will stay connected to the original input. |
Tue. January 8, 2002 | |
4.9.586 | Fixed bug in PolySplit where we were sometimes able to select back-edges if we had at least two viewports, one shaded and one wireframe, and the work was being done in the shaded viewport. Also a behaviour modification was made where the PolySplit node will be the only one automatically re-wired to new inputs by the state. That means if there was a chain under a PolySplit node, and the PolySplit node was relocated under a new input, the chain will no longer follow it and will stay connected to the original input. |
Tue. January 8, 2002 | |
4.9.586 | Fixed bug in PolySplit where we were sometimes able to select back-edges if we had at least two viewports, one shaded and one wireframe, and the work was being done in the shaded viewport. Also a behaviour modification was made where the PolySplit node will be the only one automatically re-wired to new inputs by the state. That means if there was a chain under a PolySplit node, and the PolySplit node was relocated under a new input, the chain will no longer follow it and will stay connected to the original input. |
Tue. January 8, 2002 | |
4.9.586 | Fixed bug in PolySplit where we were sometimes able to select back-edges if we had at least two viewports, one shaded and one wireframe, and the work was being done in the shaded viewport. Also a behaviour modification was made where the PolySplit node will be the only one automatically re-wired to new inputs by the state. That means if there was a chain under a PolySplit node, and the PolySplit node was relocated under a new input, the chain will no longer follow it and will stay connected to the original input. |
Tue. January 8, 2002 | |
4.9.586 | Fixed bug in PolySplit where we were sometimes able to select back-edges if we had at least two viewports, one shaded and one wireframe, and the work was being done in the shaded viewport. Also a behaviour modification was made where the PolySplit node will be the only one automatically re-wired to new inputs by the state. That means if there was a chain under a PolySplit node, and the PolySplit node was relocated under a new input, the chain will no longer follow it and will stay connected to the original input. |
Tue. January 8, 2002 | |
4.9.586 | Can now successfully convert edge selections to vertex selections. |
Tue. January 8, 2002 |