Houdini Main Changelogs

4.9.547

Hotkeys for changing view type have changed for the better: 1 - Perspective 2 - Top 3 - Front 4 - Right 5 - UV These keys are available in the view operation.

Wed. November 28, 2001
4.9.546

IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes.

Tue. November 27, 2001
4.9.546

IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes.

Tue. November 27, 2001
4.9.546

IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes.

Tue. November 27, 2001
4.9.546

IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes.

Tue. November 27, 2001
4.9.546

IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes.

Tue. November 27, 2001
4.9.546

Added hotkeys to MRU Files list.

Tue. November 27, 2001
4.9.546

Added hotkeys to MRU Files list.

Tue. November 27, 2001
4.9.546

Added hotkeys to MRU Files list.

Tue. November 27, 2001
4.9.546

Added hotkeys to MRU Files list.

Tue. November 27, 2001
4.9.546

Added hotkeys to MRU Files list.

Tue. November 27, 2001
4.9.546

To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups.

Tue. November 27, 2001
4.9.546

To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups.

Tue. November 27, 2001
4.9.546

To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups.

Tue. November 27, 2001
4.9.546

To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups.

Tue. November 27, 2001
4.9.546

To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups.

Tue. November 27, 2001
4.9.546

You can now copy parameter menus & toggles, so thus can past references to them. You can also paste by value into toggles and menus (previously this was a no-op)

Tue. November 27, 2001
4.9.546

You can now copy parameter menus & toggles, so thus can past references to them. You can also paste by value into toggles and menus (previously this was a no-op)

Tue. November 27, 2001
4.9.546

You can now copy parameter menus & toggles, so thus can past references to them. You can also paste by value into toggles and menus (previously this was a no-op)

Tue. November 27, 2001
4.9.546

You can now copy parameter menus & toggles, so thus can past references to them. You can also paste by value into toggles and menus (previously this was a no-op)

Tue. November 27, 2001
4.9.546

You can now copy parameter menus & toggles, so thus can past references to them. You can also paste by value into toggles and menus (previously this was a no-op)

Tue. November 27, 2001
4.9.546

As in Houdini 4.0, bone objects created in 5.0 now have their translate channels locked to 0.

Tue. November 27, 2001
4.9.546

As in Houdini 4.0, bone objects created in 5.0 now have their translate channels locked to 0.

Tue. November 27, 2001
4.9.546

As in Houdini 4.0, bone objects created in 5.0 now have their translate channels locked to 0.

Tue. November 27, 2001
4.9.546

As in Houdini 4.0, bone objects created in 5.0 now have their translate channels locked to 0.

Tue. November 27, 2001