Houdini Main Changelogs

4.9.540

When deleting a group from the channel list using the pull down menu, we now correctly delete the associated group as opposed to the currently selected group which may not be the same thing.

Wed. November 21, 2001
4.9.540

When deleting a group from the channel list using the pull down menu, we now correctly delete the associated group as opposed to the currently selected group which may not be the same thing.

Wed. November 21, 2001
4.9.540

When deleting a group from the channel list using the pull down menu, we now correctly delete the associated group as opposed to the currently selected group which may not be the same thing.

Wed. November 21, 2001
4.9.540

When deleting a group from the channel list using the pull down menu, we now correctly delete the associated group as opposed to the currently selected group which may not be the same thing.

Wed. November 21, 2001
4.9.540

The chadd hscript command's -f and -t options now work.

Wed. November 21, 2001
4.9.540

The chadd hscript command's -f and -t options now work.

Wed. November 21, 2001
4.9.540

The chadd hscript command's -f and -t options now work.

Wed. November 21, 2001
4.9.540

The chadd hscript command's -f and -t options now work.

Wed. November 21, 2001
4.9.540

The chadd hscript command's -f and -t options now work.

Wed. November 21, 2001
4.9.540

Fixed crash in Blend Object when using the Constrain option with a Reset Frame that is greater than your current frame.

Wed. November 21, 2001
4.9.540

Fixed crash in Blend Object when using the Constrain option with a Reset Frame that is greater than your current frame.

Wed. November 21, 2001
4.9.540

Fixed crash in Blend Object when using the Constrain option with a Reset Frame that is greater than your current frame.

Wed. November 21, 2001
4.9.540

Fixed crash in Blend Object when using the Constrain option with a Reset Frame that is greater than your current frame.

Wed. November 21, 2001
4.9.540

Fixed crash in Blend Object when using the Constrain option with a Reset Frame that is greater than your current frame.

Wed. November 21, 2001
4.9.540

The Ray SOP Minimum function now works for NURBS & Bezier surfaces (broke in 4.9.525) It also will work properly with polygons and meshes (never worked).

Wed. November 21, 2001
4.9.540

The Ray SOP Minimum function now works for NURBS & Bezier surfaces (broke in 4.9.525) It also will work properly with polygons and meshes (never worked).

Wed. November 21, 2001
4.9.540

The Ray SOP Minimum function now works for NURBS & Bezier surfaces (broke in 4.9.525) It also will work properly with polygons and meshes (never worked).

Wed. November 21, 2001
4.9.540

The Ray SOP Minimum function now works for NURBS & Bezier surfaces (broke in 4.9.525) It also will work properly with polygons and meshes (never worked).

Wed. November 21, 2001
4.9.540

The Ray SOP Minimum function now works for NURBS & Bezier surfaces (broke in 4.9.525) It also will work properly with polygons and meshes (never worked).

Wed. November 21, 2001
4.9.540

In the Save View to Camera window, the "Use Camera Pivot" now behaves as one would expect. Some related redraw issues are also addressed. The "Use Camera Pivot" is now default to prevent accidental changes to the camera pivot when setting up camera paths.

Wed. November 21, 2001
4.9.540

In the Save View to Camera window, the "Use Camera Pivot" now behaves as one would expect. Some related redraw issues are also addressed. The "Use Camera Pivot" is now default to prevent accidental changes to the camera pivot when setting up camera paths.

Wed. November 21, 2001
4.9.540

In the Save View to Camera window, the "Use Camera Pivot" now behaves as one would expect. Some related redraw issues are also addressed. The "Use Camera Pivot" is now default to prevent accidental changes to the camera pivot when setting up camera paths.

Wed. November 21, 2001
4.9.540

In the Save View to Camera window, the "Use Camera Pivot" now behaves as one would expect. Some related redraw issues are also addressed. The "Use Camera Pivot" is now default to prevent accidental changes to the camera pivot when setting up camera paths.

Wed. November 21, 2001
4.9.540

In the Save View to Camera window, the "Use Camera Pivot" now behaves as one would expect. Some related redraw issues are also addressed. The "Use Camera Pivot" is now default to prevent accidental changes to the camera pivot when setting up camera paths.

Wed. November 21, 2001
4.9.539

The Add SOP now has the Delete Geometry but Keep points at the top of its point list so it is visibile. The Remove Unused Points is likewise highlighted.

The Delete SOP now has a Keep Points option that allows you to delete primitives but keep the points in an intuitive fashion.

Tue. November 20, 2001