Houdini Main Changelogs

4.9.517

Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state").

Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope.

Mon. October 29, 2001
4.9.517

Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state").

Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope.

Mon. October 29, 2001
4.9.517

Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state").

Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope.

Mon. October 29, 2001
4.9.517

Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state").

Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope.

Mon. October 29, 2001
4.9.517

To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone.

Mon. October 29, 2001
4.9.517

To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone.

Mon. October 29, 2001
4.9.517

To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone.

Mon. October 29, 2001
4.9.517

To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone.

Mon. October 29, 2001
4.9.517

To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone.

Mon. October 29, 2001
4.9.517

Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases).

Mon. October 29, 2001
4.9.517

Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases).

Mon. October 29, 2001
4.9.517

Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases).

Mon. October 29, 2001
4.9.517

Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases).

Mon. October 29, 2001
4.9.517

Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases).

Mon. October 29, 2001
4.9.517

Homing or Framing geometry no longe resets the near clipping plane.

Mon. October 29, 2001
4.9.517

Homing or Framing geometry no longe resets the near clipping plane.

Mon. October 29, 2001
4.9.517

Homing or Framing geometry no longe resets the near clipping plane.

Mon. October 29, 2001
4.9.517

Homing or Framing geometry no longe resets the near clipping plane.

Mon. October 29, 2001
4.9.517

Homing or Framing geometry no longe resets the near clipping plane.

Mon. October 29, 2001
4.9.517

Changes to the viewers for Objects, SOPs, TOPs, POPs, and COPs2: There is now a question mark icon at the top-right of the viewer that will give state-specific help. The current state button was removed, and the favourite state button that used to be at the top-right has been moved left to where the current state button was. Finally, the viewer menu has options for what the current state button used to let you do (repeat current, repeat previous, etc.).

Mon. October 29, 2001
4.9.517

Changes to the viewers for Objects, SOPs, TOPs, POPs, and COPs2: There is now a question mark icon at the top-right of the viewer that will give state-specific help. The current state button was removed, and the favourite state button that used to be at the top-right has been moved left to where the current state button was. Finally, the viewer menu has options for what the current state button used to let you do (repeat current, repeat previous, etc.).

Mon. October 29, 2001
4.9.517

Changes to the viewers for Objects, SOPs, TOPs, POPs, and COPs2: There is now a question mark icon at the top-right of the viewer that will give state-specific help. The current state button was removed, and the favourite state button that used to be at the top-right has been moved left to where the current state button was. Finally, the viewer menu has options for what the current state button used to let you do (repeat current, repeat previous, etc.).

Mon. October 29, 2001
4.9.517

Changes to the viewers for Objects, SOPs, TOPs, POPs, and COPs2: There is now a question mark icon at the top-right of the viewer that will give state-specific help. The current state button was removed, and the favourite state button that used to be at the top-right has been moved left to where the current state button was. Finally, the viewer menu has options for what the current state button used to let you do (repeat current, repeat previous, etc.).

Mon. October 29, 2001
4.9.517

Changes to the viewers for Objects, SOPs, TOPs, POPs, and COPs2: There is now a question mark icon at the top-right of the viewer that will give state-specific help. The current state button was removed, and the favourite state button that used to be at the top-right has been moved left to where the current state button was. Finally, the viewer menu has options for what the current state button used to let you do (repeat current, repeat previous, etc.).

Mon. October 29, 2001
4.9.517

Lightmask now affects whether an object is lit by an ambient light or not.

Mon. October 29, 2001