Houdini Main Changelogs

4.9.512

Minimal MouseWheel support is supported on NT. Specifically, you should be able to zoom in viewers (when in view state) and in network panes using the mouse wheel.

Wed. October 24, 2001
4.9.512

Minimal MouseWheel support is supported on NT. Specifically, you should be able to zoom in viewers (when in view state) and in network panes using the mouse wheel.

Wed. October 24, 2001
4.9.512

Minimal MouseWheel support is supported on NT. Specifically, you should be able to zoom in viewers (when in view state) and in network panes using the mouse wheel.

Wed. October 24, 2001
4.9.512

Minimal MouseWheel support is supported on NT. Specifically, you should be able to zoom in viewers (when in view state) and in network panes using the mouse wheel.

Wed. October 24, 2001
4.9.512

Adding an option to frame the construction plane to visible or selected geometry. Homing the construction plane will reorient, resize, and reposition it, while framing it will just resize and reposition it.

Wed. October 24, 2001
4.9.512

Adding an option to frame the construction plane to visible or selected geometry. Homing the construction plane will reorient, resize, and reposition it, while framing it will just resize and reposition it.

Wed. October 24, 2001
4.9.512

Adding an option to frame the construction plane to visible or selected geometry. Homing the construction plane will reorient, resize, and reposition it, while framing it will just resize and reposition it.

Wed. October 24, 2001
4.9.512

Adding an option to frame the construction plane to visible or selected geometry. Homing the construction plane will reorient, resize, and reposition it, while framing it will just resize and reposition it.

Wed. October 24, 2001
4.9.512

Adding an option to frame the construction plane to visible or selected geometry. Homing the construction plane will reorient, resize, and reposition it, while framing it will just resize and reposition it.

Wed. October 24, 2001
4.9.512

A tip regarding the Sawfish 0.36-7 window manager included with Red Hat Linux 7.1: The default Sawfish Shortcuts may cause unwanted behaviour with child windows in Houdini. Specifically, clicking on the main Houdini window will raise it above all other windows, including its children. To disable this unwanted behaviour, go to the Sawfish window manager settings (in the GNOME Control Center); go to Shortcuts; choose the Window Context; Delete the three entries corresponding to the three mouse buttons. These are attached to the command "Raise and pass through click". Click OK, and you're done!

Wed. October 24, 2001
4.9.512

A tip regarding the Sawfish 0.36-7 window manager included with Red Hat Linux 7.1: The default Sawfish Shortcuts may cause unwanted behaviour with child windows in Houdini. Specifically, clicking on the main Houdini window will raise it above all other windows, including its children. To disable this unwanted behaviour, go to the Sawfish window manager settings (in the GNOME Control Center); go to Shortcuts; choose the Window Context; Delete the three entries corresponding to the three mouse buttons. These are attached to the command "Raise and pass through click". Click OK, and you're done!

Wed. October 24, 2001
4.9.512

A tip regarding the Sawfish 0.36-7 window manager included with Red Hat Linux 7.1: The default Sawfish Shortcuts may cause unwanted behaviour with child windows in Houdini. Specifically, clicking on the main Houdini window will raise it above all other windows, including its children. To disable this unwanted behaviour, go to the Sawfish window manager settings (in the GNOME Control Center); go to Shortcuts; choose the Window Context; Delete the three entries corresponding to the three mouse buttons. These are attached to the command "Raise and pass through click". Click OK, and you're done!

Wed. October 24, 2001
4.9.512

A tip regarding the Sawfish 0.36-7 window manager included with Red Hat Linux 7.1: The default Sawfish Shortcuts may cause unwanted behaviour with child windows in Houdini. Specifically, clicking on the main Houdini window will raise it above all other windows, including its children. To disable this unwanted behaviour, go to the Sawfish window manager settings (in the GNOME Control Center); go to Shortcuts; choose the Window Context; Delete the three entries corresponding to the three mouse buttons. These are attached to the command "Raise and pass through click". Click OK, and you're done!

Wed. October 24, 2001
4.9.512

A tip regarding the Sawfish 0.36-7 window manager included with Red Hat Linux 7.1: The default Sawfish Shortcuts may cause unwanted behaviour with child windows in Houdini. Specifically, clicking on the main Houdini window will raise it above all other windows, including its children. To disable this unwanted behaviour, go to the Sawfish window manager settings (in the GNOME Control Center); go to Shortcuts; choose the Window Context; Delete the three entries corresponding to the three mouse buttons. These are attached to the command "Raise and pass through click". Click OK, and you're done!

Wed. October 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

Wed. October 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

Wed. October 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

Wed. October 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

Wed. October 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

Wed. October 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

Wed. October 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

Wed. October 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

Wed. October 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

Wed. October 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

Wed. October 24, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

Mon. October 22, 2001