Houdini Main Changelogs

4.9.510

Linux version of Houdini now sports a splash screen.

Mon. October 22, 2001
4.9.510

Linux version of Houdini now sports a splash screen.

Mon. October 22, 2001
4.9.510

Linux version of Houdini now sports a splash screen.

Mon. October 22, 2001
4.9.507

We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour.

Fri. October 19, 2001
4.9.507

We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour.

Fri. October 19, 2001
4.9.507

We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour.

Fri. October 19, 2001
4.9.507

We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour.

Fri. October 19, 2001
4.9.507

We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour.

Fri. October 19, 2001
4.9.507

The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures.

Fri. October 19, 2001
4.9.507

The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures.

Fri. October 19, 2001
4.9.507

The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures.

Fri. October 19, 2001
4.9.507

The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures.

Fri. October 19, 2001
4.9.507

The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures.

Fri. October 19, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

Wed. October 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

Wed. October 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

Wed. October 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

Wed. October 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

Wed. October 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

Wed. October 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

Wed. October 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

Wed. October 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

Wed. October 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

Wed. October 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

Wed. October 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

Wed. October 17, 2001