Houdini Main Changelogs
4.9.510 | Linux version of Houdini now sports a splash screen. |
Mon. October 22, 2001 | |
4.9.510 | Linux version of Houdini now sports a splash screen. |
Mon. October 22, 2001 | |
4.9.510 | Linux version of Houdini now sports a splash screen. |
Mon. October 22, 2001 | |
4.9.507 | We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour. |
Fri. October 19, 2001 | |
4.9.507 | We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour. |
Fri. October 19, 2001 | |
4.9.507 | We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour. |
Fri. October 19, 2001 | |
4.9.507 | We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour. |
Fri. October 19, 2001 | |
4.9.507 | We no longer scale keyframes to have the time of the last keyframe match the new animation length when changing the frame rate. If you want to modify your animation timing, then you must do so explicitly. There is now a HOUDINI_ENABLE_FPS_SCALE environment variable for the old behaviour. |
Fri. October 19, 2001 | |
4.9.507 | The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures. |
Fri. October 19, 2001 | |
4.9.507 | The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures. |
Fri. October 19, 2001 | |
4.9.507 | The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures. |
Fri. October 19, 2001 | |
4.9.507 | The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures. |
Fri. October 19, 2001 | |
4.9.507 | The vcc command now has a -E option to simply run the pre-processor on the code. This is useful for debugging complex define control structures. |
Fri. October 19, 2001 | |
4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
Wed. October 17, 2001 | |
4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
Wed. October 17, 2001 | |
4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
Wed. October 17, 2001 | |
4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
Wed. October 17, 2001 | |
4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
Wed. October 17, 2001 | |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
Wed. October 17, 2001 | |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
Wed. October 17, 2001 | |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
Wed. October 17, 2001 | |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
Wed. October 17, 2001 | |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
Wed. October 17, 2001 | |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
Wed. October 17, 2001 | |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
Wed. October 17, 2001 |