Houdini Main Changelogs

4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

Tue. October 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

Tue. October 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

Tue. October 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

Tue. October 16, 2001
4.9.504

The Capture and CaptureProximity SOPs will now always generate capture weight detail attributes regardless of how many points were captured. If no points were captured, then we don't generate the pCapt point attribute. This allows you to paint capture weights on geometry that has no points captured.

Tue. October 16, 2001
4.9.504

The Capture and CaptureProximity SOPs will now always generate capture weight detail attributes regardless of how many points were captured. If no points were captured, then we don't generate the pCapt point attribute. This allows you to paint capture weights on geometry that has no points captured.

Tue. October 16, 2001
4.9.504

The Capture and CaptureProximity SOPs will now always generate capture weight detail attributes regardless of how many points were captured. If no points were captured, then we don't generate the pCapt point attribute. This allows you to paint capture weights on geometry that has no points captured.

Tue. October 16, 2001
4.9.504

The Capture and CaptureProximity SOPs will now always generate capture weight detail attributes regardless of how many points were captured. If no points were captured, then we don't generate the pCapt point attribute. This allows you to paint capture weights on geometry that has no points captured.

Tue. October 16, 2001
4.9.504

The Capture and CaptureProximity SOPs will now always generate capture weight detail attributes regardless of how many points were captured. If no points were captured, then we don't generate the pCapt point attribute. This allows you to paint capture weights on geometry that has no points captured.

Tue. October 16, 2001
4.9.504

The Edit Capture Weights state now has viewport interaction added. After choosing your point selection, slider handles get created for all currently displayed bones. The initial slider knob position for each bone is set to the average of each particular bone's weight in the point selection. If the slider knob is at the tip of the bone, then (by default), it means a weight of 1.0, while a slider knob positioned at the beginning of the bone means a weight of 0. As you move the knob, it increases the weights in the point selection for that particular bone (additively) using the value displayed. If you start subtracting weights, then the weights will (by default) clamp at 0 if they go negative. To bring up an XCF slider, you middle-click on the slider knob. If you want to set the weights of all points in the selection to a precise value, rather than relatively adding to them, then you can hold down the shift key while using the mouse either to slide the knob or to being up an XCF slider. Note that the XCF slider will not do any clamping.

Tue. October 16, 2001
4.9.504

The Edit Capture Weights state now has viewport interaction added. After choosing your point selection, slider handles get created for all currently displayed bones. The initial slider knob position for each bone is set to the average of each particular bone's weight in the point selection. If the slider knob is at the tip of the bone, then (by default), it means a weight of 1.0, while a slider knob positioned at the beginning of the bone means a weight of 0. As you move the knob, it increases the weights in the point selection for that particular bone (additively) using the value displayed. If you start subtracting weights, then the weights will (by default) clamp at 0 if they go negative. To bring up an XCF slider, you middle-click on the slider knob. If you want to set the weights of all points in the selection to a precise value, rather than relatively adding to them, then you can hold down the shift key while using the mouse either to slide the knob or to being up an XCF slider. Note that the XCF slider will not do any clamping.

Tue. October 16, 2001
4.9.504

The Edit Capture Weights state now has viewport interaction added. After choosing your point selection, slider handles get created for all currently displayed bones. The initial slider knob position for each bone is set to the average of each particular bone's weight in the point selection. If the slider knob is at the tip of the bone, then (by default), it means a weight of 1.0, while a slider knob positioned at the beginning of the bone means a weight of 0. As you move the knob, it increases the weights in the point selection for that particular bone (additively) using the value displayed. If you start subtracting weights, then the weights will (by default) clamp at 0 if they go negative. To bring up an XCF slider, you middle-click on the slider knob. If you want to set the weights of all points in the selection to a precise value, rather than relatively adding to them, then you can hold down the shift key while using the mouse either to slide the knob or to being up an XCF slider. Note that the XCF slider will not do any clamping.

Tue. October 16, 2001
4.9.504

The Edit Capture Weights state now has viewport interaction added. After choosing your point selection, slider handles get created for all currently displayed bones. The initial slider knob position for each bone is set to the average of each particular bone's weight in the point selection. If the slider knob is at the tip of the bone, then (by default), it means a weight of 1.0, while a slider knob positioned at the beginning of the bone means a weight of 0. As you move the knob, it increases the weights in the point selection for that particular bone (additively) using the value displayed. If you start subtracting weights, then the weights will (by default) clamp at 0 if they go negative. To bring up an XCF slider, you middle-click on the slider knob. If you want to set the weights of all points in the selection to a precise value, rather than relatively adding to them, then you can hold down the shift key while using the mouse either to slide the knob or to being up an XCF slider. Note that the XCF slider will not do any clamping.

Tue. October 16, 2001
4.9.504

The Edit Capture Weights state now has viewport interaction added. After choosing your point selection, slider handles get created for all currently displayed bones. The initial slider knob position for each bone is set to the average of each particular bone's weight in the point selection. If the slider knob is at the tip of the bone, then (by default), it means a weight of 1.0, while a slider knob positioned at the beginning of the bone means a weight of 0. As you move the knob, it increases the weights in the point selection for that particular bone (additively) using the value displayed. If you start subtracting weights, then the weights will (by default) clamp at 0 if they go negative. To bring up an XCF slider, you middle-click on the slider knob. If you want to set the weights of all points in the selection to a precise value, rather than relatively adding to them, then you can hold down the shift key while using the mouse either to slide the knob or to being up an XCF slider. Note that the XCF slider will not do any clamping.

Tue. October 16, 2001
4.9.503

Added two menu entries to the OBJ viewer to allow changing the wire color of objects from white to black and vice-versa. These options will come in handy when changing the color scheme between Dark and Light in the Display Option Dialog.

Why doesn't the changing of the color scheme change the obj wire color? Because you might be changing the color scheme on SOPs, not OBJs, or you might change it only in one viewport.

Mon. October 15, 2001
4.9.503

Added two menu entries to the OBJ viewer to allow changing the wire color of objects from white to black and vice-versa. These options will come in handy when changing the color scheme between Dark and Light in the Display Option Dialog.

Why doesn't the changing of the color scheme change the obj wire color? Because you might be changing the color scheme on SOPs, not OBJs, or you might change it only in one viewport.

Mon. October 15, 2001
4.9.503

Added two menu entries to the OBJ viewer to allow changing the wire color of objects from white to black and vice-versa. These options will come in handy when changing the color scheme between Dark and Light in the Display Option Dialog.

Why doesn't the changing of the color scheme change the obj wire color? Because you might be changing the color scheme on SOPs, not OBJs, or you might change it only in one viewport.

Mon. October 15, 2001
4.9.503

Added two menu entries to the OBJ viewer to allow changing the wire color of objects from white to black and vice-versa. These options will come in handy when changing the color scheme between Dark and Light in the Display Option Dialog.

Why doesn't the changing of the color scheme change the obj wire color? Because you might be changing the color scheme on SOPs, not OBJs, or you might change it only in one viewport.

Mon. October 15, 2001
4.9.503

Added two menu entries to the OBJ viewer to allow changing the wire color of objects from white to black and vice-versa. These options will come in handy when changing the color scheme between Dark and Light in the Display Option Dialog.

Why doesn't the changing of the color scheme change the obj wire color? Because you might be changing the color scheme on SOPs, not OBJs, or you might change it only in one viewport.

Mon. October 15, 2001
4.9.503

Facet::remove inline points now deletes the points in addition to detaching them from the geometry.

Mon. October 15, 2001
4.9.503

Facet::remove inline points now deletes the points in addition to detaching them from the geometry.

Mon. October 15, 2001
4.9.503

Facet::remove inline points now deletes the points in addition to detaching them from the geometry.

Mon. October 15, 2001
4.9.503

Facet::remove inline points now deletes the points in addition to detaching them from the geometry.

Mon. October 15, 2001
4.9.503

Facet::remove inline points now deletes the points in addition to detaching them from the geometry.

Mon. October 15, 2001
4.9.503

ombind now take an optional -d parameter to specify default settings for the manipulator. The meaning of the default settings is specific to the type of manipulator, so users will not likely use this option. It is here mainly for completeness. The default specified here is written out with the omwrite command.

Mon. October 15, 2001