Houdini Main Changelogs
4.9.500 | Construction plane is now off when you start Houdini. |
Fri. October 12, 2001 | |
4.9.500 | Construction plane is now off when you start Houdini. |
Fri. October 12, 2001 | |
4.9.500 | Construction plane is now off when you start Houdini. |
Fri. October 12, 2001 | |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
Fri. October 12, 2001 | |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
Fri. October 12, 2001 | |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
Fri. October 12, 2001 | |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
Fri. October 12, 2001 | |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
Fri. October 12, 2001 | |
4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
Thu. October 11, 2001 | |
4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
Thu. October 11, 2001 | |
4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
Thu. October 11, 2001 | |
4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
Thu. October 11, 2001 | |
4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
Thu. October 11, 2001 | |
4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
Thu. October 11, 2001 | |
4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
Thu. October 11, 2001 | |
4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
Thu. October 11, 2001 | |
4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
Thu. October 11, 2001 | |
4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
Thu. October 11, 2001 | |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
Wed. October 10, 2001 | |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
Wed. October 10, 2001 | |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
Wed. October 10, 2001 | |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
Wed. October 10, 2001 | |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
Wed. October 10, 2001 | |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
Wed. October 10, 2001 | |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
Wed. October 10, 2001 |