Houdini Main Changelogs

4.9.498

Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs.

Wed. October 10, 2001
4.9.498

Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs.

Wed. October 10, 2001
4.9.498

Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs.

Wed. October 10, 2001
4.9.498

There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts.

Wed. October 10, 2001
4.9.498

There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts.

Wed. October 10, 2001
4.9.498

There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts.

Wed. October 10, 2001
4.9.498

There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts.

Wed. October 10, 2001
4.9.498

There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts.

Wed. October 10, 2001
4.9.498

Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half.

Wed. October 10, 2001
4.9.498

Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half.

Wed. October 10, 2001
4.9.498

Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half.

Wed. October 10, 2001
4.9.498

Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half.

Wed. October 10, 2001
4.9.498

Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half.

Wed. October 10, 2001
4.9.498

Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes.

Wed. October 10, 2001
4.9.498

Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes.

Wed. October 10, 2001
4.9.498

Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes.

Wed. October 10, 2001
4.9.498

Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes.

Wed. October 10, 2001
4.9.498

Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes.

Wed. October 10, 2001
4.9.498

Added the UVFuse SOP. This SOP can be described as a UV-space version of the Fuse SOP. It fuses UV coordinates on the geometry based on proximity. This SOP can be extremely useful for re-assembling UV boundaries that have been torn apart by the UVProject SOP.

Wed. October 10, 2001
4.9.498

Added the UVFuse SOP. This SOP can be described as a UV-space version of the Fuse SOP. It fuses UV coordinates on the geometry based on proximity. This SOP can be extremely useful for re-assembling UV boundaries that have been torn apart by the UVProject SOP.

Wed. October 10, 2001
4.9.498

Added the UVFuse SOP. This SOP can be described as a UV-space version of the Fuse SOP. It fuses UV coordinates on the geometry based on proximity. This SOP can be extremely useful for re-assembling UV boundaries that have been torn apart by the UVProject SOP.

Wed. October 10, 2001
4.9.498

Added the UVFuse SOP. This SOP can be described as a UV-space version of the Fuse SOP. It fuses UV coordinates on the geometry based on proximity. This SOP can be extremely useful for re-assembling UV boundaries that have been torn apart by the UVProject SOP.

Wed. October 10, 2001
4.9.498

Added the UVFuse SOP. This SOP can be described as a UV-space version of the Fuse SOP. It fuses UV coordinates on the geometry based on proximity. This SOP can be extremely useful for re-assembling UV boundaries that have been torn apart by the UVProject SOP.

Wed. October 10, 2001
4.9.498

Added the UVTransform SOP. The UVTransform SOP is to the UVEdit SOP as the Transform SOP is to the Edit SOP. In other words, the UVTransform SOP performs one operation per SOP, and allows animation of UV transforms.

Wed. October 10, 2001
4.9.498

Added the UVTransform SOP. The UVTransform SOP is to the UVEdit SOP as the Transform SOP is to the Edit SOP. In other words, the UVTransform SOP performs one operation per SOP, and allows animation of UV transforms.

Wed. October 10, 2001