Houdini Main Changelogs

4.9.491

Added handle bindings for blend, force, microphone and sound objects.

Wed. October 3, 2001
4.9.491

Added handle bindings for blend, force, microphone and sound objects.

Wed. October 3, 2001
4.9.491

Added handle bindings for blend, force, microphone and sound objects.

Wed. October 3, 2001
4.9.491

New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight

Wed. October 3, 2001
4.9.491

New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight

Wed. October 3, 2001
4.9.491

New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight

Wed. October 3, 2001
4.9.491

New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight

Wed. October 3, 2001
4.9.491

New options for viewdisplay command: viewdisplay -E <geo_type> g on|off - turn on or off vertex grips viewdisplay -L on|off - turn on or off multi-texturing viewdisplay -S on|off - turn on or off specular highlight

Wed. October 3, 2001
4.9.491

opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI.

Wed. October 3, 2001
4.9.491

opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI.

Wed. October 3, 2001
4.9.491

opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI.

Wed. October 3, 2001
4.9.491

opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI.

Wed. October 3, 2001
4.9.491

opset -S [on | off] can now be used to set the pickable flag for objects. Also fixed a bug where changing the "Selectable in viewport" parameter wouldn't update the object tile UI.

Wed. October 3, 2001
4.9.490

When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter.

Tue. October 2, 2001
4.9.490

When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter.

Tue. October 2, 2001
4.9.490

When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter.

Tue. October 2, 2001
4.9.490

When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter.

Tue. October 2, 2001
4.9.490

When Surface SHOPs are created, if the SHOP has parameters whose parameters are named "map", "texture", "map_base", "texture_base", "map$N", "texture$N", "map_$N", "texture_$N" (where $N is a number between 2 and 16), the Open GL texture map name will default to a channel expression referencing the appropriate parameter.

Tue. October 2, 2001
4.9.490

There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion.

Tue. October 2, 2001
4.9.490

There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion.

Tue. October 2, 2001
4.9.490

There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion.

Tue. October 2, 2001
4.9.490

There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion.

Tue. October 2, 2001
4.9.490

There is now a CaptureMirror SOP which allows you to mirror capture weights on characters in a somewhat intelligent fashion.

Tue. October 2, 2001
4.9.490

The Bones state has some new features:

  • New option for creating Follow Curve kinematic bone chains. The

state will prompt for a curve object to use when the chain is done building.

  • From the ctrl+right mouse button menu, you can now remove kinematicsfrom existing bone chains. It will remove all InverseKin CHOPsassociated with the selected bones. If you choose to do so, it willalso remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse buttonmenu that will add kinematics to the selected bone chain. It usesthe current Kinematics type that you have set.
Tue. October 2, 2001
4.9.490

The Bones state has some new features:

  • New option for creating Follow Curve kinematic bone chains. The

state will prompt for a curve object to use when the chain is done building.

  • From the ctrl+right mouse button menu, you can now remove kinematicsfrom existing bone chains. It will remove all InverseKin CHOPsassociated with the selected bones. If you choose to do so, it willalso remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse buttonmenu that will add kinematics to the selected bone chain. It usesthe current Kinematics type that you have set.
Tue. October 2, 2001