Houdini Main Changelogs

4.9.490

The Bones state has some new features:

  • New option for creating Follow Curve kinematic bone chains. The

state will prompt for a curve object to use when the chain is done building.

  • From the ctrl+right mouse button menu, you can now remove kinematicsfrom existing bone chains. It will remove all InverseKin CHOPsassociated with the selected bones. If you choose to do so, it willalso remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse buttonmenu that will add kinematics to the selected bone chain. It usesthe current Kinematics type that you have set.
Tue. October 2, 2001
4.9.490

The Bones state has some new features:

  • New option for creating Follow Curve kinematic bone chains. The

state will prompt for a curve object to use when the chain is done building.

  • From the ctrl+right mouse button menu, you can now remove kinematicsfrom existing bone chains. It will remove all InverseKin CHOPsassociated with the selected bones. If you choose to do so, it willalso remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse buttonmenu that will add kinematics to the selected bone chain. It usesthe current Kinematics type that you have set.
Tue. October 2, 2001
4.9.490

The Bones state has some new features:

  • New option for creating Follow Curve kinematic bone chains. The

state will prompt for a curve object to use when the chain is done building.

  • From the ctrl+right mouse button menu, you can now remove kinematicsfrom existing bone chains. It will remove all InverseKin CHOPsassociated with the selected bones. If you choose to do so, it willalso remove all the affectors associated with those CHOPs as well.
  • There is a "Add Kinematics" option in the ctrl+right mouse buttonmenu that will add kinematics to the selected bone chain. It usesthe current Kinematics type that you have set.
Tue. October 2, 2001
4.9.490

Added ability to scope the channels of all handles visible in the viewport.

Tue. October 2, 2001
4.9.490

Added ability to scope the channels of all handles visible in the viewport.

Tue. October 2, 2001
4.9.490

Added ability to scope the channels of all handles visible in the viewport.

Tue. October 2, 2001
4.9.490

Added ability to scope the channels of all handles visible in the viewport.

Tue. October 2, 2001
4.9.490

Added ability to scope the channels of all handles visible in the viewport.

Tue. October 2, 2001
4.9.490

Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry.

Tue. October 2, 2001
4.9.490

Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry.

Tue. October 2, 2001
4.9.490

Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry.

Tue. October 2, 2001
4.9.490

Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry.

Tue. October 2, 2001
4.9.490

Fixed Unix SOP on NT so that the external application can read from stdin to get the Sop input geometry.

Tue. October 2, 2001
4.9.490

A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports.

Tue. October 2, 2001
4.9.490

A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports.

Tue. October 2, 2001
4.9.490

A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports.

Tue. October 2, 2001
4.9.490

A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports.

Tue. October 2, 2001
4.9.490

A UV viewport can now save to the hip file. In addition, the viewtype and viewls commands now recognize UV viewports.

Tue. October 2, 2001
4.9.490

There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented.

Tue. October 2, 2001
4.9.490

There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented.

Tue. October 2, 2001
4.9.490

There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented.

Tue. October 2, 2001
4.9.490

There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented.

Tue. October 2, 2001
4.9.490

There is a new menu button on the sidebar in the sop modeler. This button is used to determine whether front or back facing polygons are selectable in the UV viewport. There is a hotkey which cycles through the menu. In addition, the locate button has been removed from the sidebar in the sop modeler as it is not going to be implemented.

Tue. October 2, 2001
4.9.490

Added ability to set the color scheme in any geometry viewer. For houdini5, the only two choice are Light and Dark. The new color scheme option resides in the Display Options dialog, under Viewport.

Tue. October 2, 2001
4.9.490

Added ability to set the color scheme in any geometry viewer. For houdini5, the only two choice are Light and Dark. The new color scheme option resides in the Display Options dialog, under Viewport.

Tue. October 2, 2001