Houdini Main Changelogs
4.9.480 | The ombind command now prevents the user from creating bindings between a manipulator meant for manipulating one type of op, and an op of another type. For example, the transform2d manipulator only works on cop2 nodes. Previously this rule was not enforced in any way. Now it is. |
Sat. September 22, 2001 | |
4.9.480 | The ombind command now prevents the user from creating bindings between a manipulator meant for manipulating one type of op, and an op of another type. For example, the transform2d manipulator only works on cop2 nodes. Previously this rule was not enforced in any way. Now it is. |
Sat. September 22, 2001 | |
4.9.480 | The ombind command now prevents the user from creating bindings between a manipulator meant for manipulating one type of op, and an op of another type. For example, the transform2d manipulator only works on cop2 nodes. Previously this rule was not enforced in any way. Now it is. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 |