Houdini Main Changelogs
4.9.472 | Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input. |
Fri. September 14, 2001 | |
4.9.472 | Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input. |
Fri. September 14, 2001 | |
4.9.472 | Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input. |
Fri. September 14, 2001 | |
4.9.472 | Added vertex selections, soon to be used by the uvedit sop. |
Fri. September 14, 2001 | |
4.9.472 | Added vertex selections, soon to be used by the uvedit sop. |
Fri. September 14, 2001 | |
4.9.472 | Added vertex selections, soon to be used by the uvedit sop. |
Fri. September 14, 2001 | |
4.9.472 | Added vertex selections, soon to be used by the uvedit sop. |
Fri. September 14, 2001 | |
4.9.472 | Added vertex selections, soon to be used by the uvedit sop. |
Fri. September 14, 2001 | |
4.9.472 | Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. |
Fri. September 14, 2001 | |
4.9.472 | Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. |
Fri. September 14, 2001 | |
4.9.472 | Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. |
Fri. September 14, 2001 | |
4.9.472 | Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. |
Fri. September 14, 2001 | |
4.9.472 | Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries. |
Fri. September 14, 2001 | |
4.9.471 | It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. |
Thu. September 13, 2001 | |
4.9.471 | It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. |
Thu. September 13, 2001 | |
4.9.471 | It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. |
Thu. September 13, 2001 | |
4.9.471 | It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. |
Thu. September 13, 2001 | |
4.9.471 | It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu. |
Thu. September 13, 2001 | |
4.9.471 | Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. |
Thu. September 13, 2001 | |
4.9.471 | Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. |
Thu. September 13, 2001 | |
4.9.471 | Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. |
Thu. September 13, 2001 | |
4.9.471 | Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. |
Thu. September 13, 2001 | |
4.9.471 | Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript. |
Thu. September 13, 2001 | |
4.9.471 | Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct. Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive. Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive. |
Thu. September 13, 2001 | |
4.9.471 | Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct. Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive. Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive. |
Thu. September 13, 2001 |