Houdini Main Changelogs
4.9.471 | Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct. Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive. Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive. |
Thu. September 13, 2001 | |
4.9.471 | Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct. Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive. Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive. |
Thu. September 13, 2001 | |
4.9.471 | Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct. Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive. Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive. |
Thu. September 13, 2001 | |
4.9.471 | Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. |
Thu. September 13, 2001 | |
4.9.471 | Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. |
Thu. September 13, 2001 | |
4.9.471 | Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. |
Thu. September 13, 2001 | |
4.9.471 | Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. |
Thu. September 13, 2001 | |
4.9.471 | Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking. |
Thu. September 13, 2001 | |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
Thu. September 13, 2001 | |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
Thu. September 13, 2001 | |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
Thu. September 13, 2001 | |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
Thu. September 13, 2001 | |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
Thu. September 13, 2001 | |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
Thu. September 13, 2001 | |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
Thu. September 13, 2001 | |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
Thu. September 13, 2001 | |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
Thu. September 13, 2001 | |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
Thu. September 13, 2001 | |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
Thu. September 13, 2001 | |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
Thu. September 13, 2001 | |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
Thu. September 13, 2001 | |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
Thu. September 13, 2001 | |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
Thu. September 13, 2001 | |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
Wed. September 12, 2001 | |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
Wed. September 12, 2001 |