Houdini Main Changelogs
4.9.463 | VMantra will now perform derivative smoothing. This should result in better anti-aliasing of textures and more noticably, fewer seam problems in displacement mapping. The smooth derivatives should also allow some non-photorealistic shaders produce better results. In some cases, this may not be the desired behaviour. All functions which use derivatives (Du, Dv, area, computenormal, filterstep, texture, environment, etc.) now take an optional argument to control smoothing (which is on by default), for example: Cf = scale*area(P, "smooth", 0); |
Wed. September 5, 2001 | |
4.9.463 | VMantra will now perform derivative smoothing. This should result in better anti-aliasing of textures and more noticably, fewer seam problems in displacement mapping. The smooth derivatives should also allow some non-photorealistic shaders produce better results. In some cases, this may not be the desired behaviour. All functions which use derivatives (Du, Dv, area, computenormal, filterstep, texture, environment, etc.) now take an optional argument to control smoothing (which is on by default), for example: Cf = scale*area(P, "smooth", 0); |
Wed. September 5, 2001 | |
4.9.463 | VMantra will now perform derivative smoothing. This should result in better anti-aliasing of textures and more noticably, fewer seam problems in displacement mapping. The smooth derivatives should also allow some non-photorealistic shaders produce better results. In some cases, this may not be the desired behaviour. All functions which use derivatives (Du, Dv, area, computenormal, filterstep, texture, environment, etc.) now take an optional argument to control smoothing (which is on by default), for example: Cf = scale*area(P, "smooth", 0); |
Wed. September 5, 2001 | |
4.9.463 | VMantra will now perform derivative smoothing. This should result in better anti-aliasing of textures and more noticably, fewer seam problems in displacement mapping. The smooth derivatives should also allow some non-photorealistic shaders produce better results. In some cases, this may not be the desired behaviour. All functions which use derivatives (Du, Dv, area, computenormal, filterstep, texture, environment, etc.) now take an optional argument to control smoothing (which is on by default), for example: Cf = scale*area(P, "smooth", 0); |
Wed. September 5, 2001 | |
4.9.462 | The handles will now have their pivots moved when click-orienting. For example if the user simply clicks on one point and then right-clicks, the handle will move there. |
Tue. September 4, 2001 | |
4.9.462 | The handles will now have their pivots moved when click-orienting. For example if the user simply clicks on one point and then right-clicks, the handle will move there. |
Tue. September 4, 2001 | |
4.9.462 | The handles will now have their pivots moved when click-orienting. For example if the user simply clicks on one point and then right-clicks, the handle will move there. |
Tue. September 4, 2001 | |
4.9.462 | The handles will now have their pivots moved when click-orienting. For example if the user simply clicks on one point and then right-clicks, the handle will move there. |
Tue. September 4, 2001 | |
4.9.462 | The handles will now have their pivots moved when click-orienting. For example if the user simply clicks on one point and then right-clicks, the handle will move there. |
Tue. September 4, 2001 | |
4.9.461 | Fixed bug where the construction plane would not go back to the default position when clicking on "Revert To Defaults" from the menu. |
Mon. September 3, 2001 | |
4.9.461 | Fixed bug where the construction plane would not go back to the default position when clicking on "Revert To Defaults" from the menu. |
Mon. September 3, 2001 | |
4.9.461 | Fixed bug where the construction plane would not go back to the default position when clicking on "Revert To Defaults" from the menu. |
Mon. September 3, 2001 | |
4.9.461 | Fixed bug where the construction plane would not go back to the default position when clicking on "Revert To Defaults" from the menu. |
Mon. September 3, 2001 | |
4.9.461 | Fixed bug where the construction plane would not go back to the default position when clicking on "Revert To Defaults" from the menu. |
Mon. September 3, 2001 | |
4.9.459 | Smooth SOP can now smooth an arbitrary (float or vector) point or vertex attribute. The attribute must have a size no larger than 3 floats. |
Sat. September 1, 2001 | |
4.9.459 | Smooth SOP can now smooth an arbitrary (float or vector) point or vertex attribute. The attribute must have a size no larger than 3 floats. |
Sat. September 1, 2001 | |
4.9.459 | Smooth SOP can now smooth an arbitrary (float or vector) point or vertex attribute. The attribute must have a size no larger than 3 floats. |
Sat. September 1, 2001 | |
4.9.459 | Smooth SOP can now smooth an arbitrary (float or vector) point or vertex attribute. The attribute must have a size no larger than 3 floats. |
Sat. September 1, 2001 | |
4.9.459 | Smooth SOP can now smooth an arbitrary (float or vector) point or vertex attribute. The attribute must have a size no larger than 3 floats. |
Sat. September 1, 2001 | |
4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
Fri. August 31, 2001 | |
4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
Fri. August 31, 2001 | |
4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
Fri. August 31, 2001 | |
4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
Fri. August 31, 2001 | |
4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
Fri. August 31, 2001 | |
4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
Fri. August 31, 2001 |