Houdini Main Changelogs
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 | |
4.9.455 | A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points. |
Tue. August 28, 2001 |