Houdini Main Changelogs
4.9.447 | The Box SOP now uses XYZ divisions rather than rows and columns to decide how dense to make meshes. |
Mon. August 20, 2001 | |
4.9.447 | The Box SOP now uses XYZ divisions rather than rows and columns to decide how dense to make meshes. |
Mon. August 20, 2001 | |
4.9.447 | The Box SOP now uses XYZ divisions rather than rows and columns to decide how dense to make meshes. |
Mon. August 20, 2001 | |
4.9.447 | Added support for vertex UVs in the UV Edit SOP. |
Mon. August 20, 2001 | |
4.9.447 | Added support for vertex UVs in the UV Edit SOP. |
Mon. August 20, 2001 | |
4.9.447 | Added support for vertex UVs in the UV Edit SOP. |
Mon. August 20, 2001 | |
4.9.447 | Added support for vertex UVs in the UV Edit SOP. |
Mon. August 20, 2001 | |
4.9.447 | Added support for vertex UVs in the UV Edit SOP. |
Mon. August 20, 2001 | |
4.9.447 | The PolyWire SOP has been added. This SOP allows one to sweep polygonal tubes around polygonal backbones. The intersections are blended smoothly. |
Mon. August 20, 2001 | |
4.9.447 | The PolyWire SOP has been added. This SOP allows one to sweep polygonal tubes around polygonal backbones. The intersections are blended smoothly. |
Mon. August 20, 2001 | |
4.9.447 | The PolyWire SOP has been added. This SOP allows one to sweep polygonal tubes around polygonal backbones. The intersections are blended smoothly. |
Mon. August 20, 2001 | |
4.9.447 | The PolyWire SOP has been added. This SOP allows one to sweep polygonal tubes around polygonal backbones. The intersections are blended smoothly. |
Mon. August 20, 2001 | |
4.9.447 | The PolyWire SOP has been added. This SOP allows one to sweep polygonal tubes around polygonal backbones. The intersections are blended smoothly. |
Mon. August 20, 2001 | |
4.9.447 | 2 changes to make subdivision modeling easier when viewing the control mesh in wireframe and the subdivided surface as a shaded template:
|
Mon. August 20, 2001 | |
4.9.447 | 2 changes to make subdivision modeling easier when viewing the control mesh in wireframe and the subdivided surface as a shaded template:
|
Mon. August 20, 2001 | |
4.9.447 | 2 changes to make subdivision modeling easier when viewing the control mesh in wireframe and the subdivided surface as a shaded template:
|
Mon. August 20, 2001 | |
4.9.447 | 2 changes to make subdivision modeling easier when viewing the control mesh in wireframe and the subdivided surface as a shaded template:
|
Mon. August 20, 2001 | |
4.9.447 | 2 changes to make subdivision modeling easier when viewing the control mesh in wireframe and the subdivided surface as a shaded template:
|
Mon. August 20, 2001 | |
4.9.447 | vmantra no longer rejects defective geometry for subdivision surfaces. It renders it anyway. |
Mon. August 20, 2001 | |
4.9.447 | vmantra no longer rejects defective geometry for subdivision surfaces. It renders it anyway. |
Mon. August 20, 2001 | |
4.9.447 | vmantra no longer rejects defective geometry for subdivision surfaces. It renders it anyway. |
Mon. August 20, 2001 | |
4.9.447 | vmantra no longer rejects defective geometry for subdivision surfaces. It renders it anyway. |
Mon. August 20, 2001 | |
4.9.447 | vmantra no longer rejects defective geometry for subdivision surfaces. It renders it anyway. |
Mon. August 20, 2001 | |
4.9.447 | 'Snap Tolerance' parameter in PolySplit now in toolbox. |
Mon. August 20, 2001 | |
4.9.447 | 'Snap Tolerance' parameter in PolySplit now in toolbox. |
Mon. August 20, 2001 |