Houdini Main Changelogs

4.9.435

Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly.

Wed. August 1, 2001
4.9.435

Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly.

Wed. August 1, 2001
4.9.435

Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly.

Wed. August 1, 2001
4.9.434

Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network.

Tue. July 31, 2001
4.9.434

Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network.

Tue. July 31, 2001
4.9.434

Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network.

Tue. July 31, 2001
4.9.434

Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network.

Tue. July 31, 2001
4.9.434

Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network.

Tue. July 31, 2001
4.9.434

More COPs added:

  • HSV (HSV manipulation, RGB->HSV, HSV->RGB)
  • Limit (Clamps values)
  • Mono (a variety of vector->scalar ops - lum, NTSC lum, average,length, min, max, hue, sat)
  • Sharpen
  • Vector (transform, orient, normalize)
Tue. July 31, 2001
4.9.434

More COPs added:

  • HSV (HSV manipulation, RGB->HSV, HSV->RGB)
  • Limit (Clamps values)
  • Mono (a variety of vector->scalar ops - lum, NTSC lum, average,length, min, max, hue, sat)
  • Sharpen
  • Vector (transform, orient, normalize)
Tue. July 31, 2001
4.9.434

More COPs added:

  • HSV (HSV manipulation, RGB->HSV, HSV->RGB)
  • Limit (Clamps values)
  • Mono (a variety of vector->scalar ops - lum, NTSC lum, average,length, min, max, hue, sat)
  • Sharpen
  • Vector (transform, orient, normalize)
Tue. July 31, 2001
4.9.434

More COPs added:

  • HSV (HSV manipulation, RGB->HSV, HSV->RGB)
  • Limit (Clamps values)
  • Mono (a variety of vector->scalar ops - lum, NTSC lum, average,length, min, max, hue, sat)
  • Sharpen
  • Vector (transform, orient, normalize)
Tue. July 31, 2001
4.9.434

More COPs added:

  • HSV (HSV manipulation, RGB->HSV, HSV->RGB)
  • Limit (Clamps values)
  • Mono (a variety of vector->scalar ops - lum, NTSC lum, average,length, min, max, hue, sat)
  • Sharpen
  • Vector (transform, orient, normalize)
Tue. July 31, 2001
4.9.434

Added full support for collapsable pixel operations. Many COPs that do color correction and other single pixel based operations are now collapsable, resulting in considerable performance increases, smaller memory requirements and better pixel quality due to lack of constant quantization.

Tue. July 31, 2001
4.9.434

Added full support for collapsable pixel operations. Many COPs that do color correction and other single pixel based operations are now collapsable, resulting in considerable performance increases, smaller memory requirements and better pixel quality due to lack of constant quantization.

Tue. July 31, 2001
4.9.434

Added full support for collapsable pixel operations. Many COPs that do color correction and other single pixel based operations are now collapsable, resulting in considerable performance increases, smaller memory requirements and better pixel quality due to lack of constant quantization.

Tue. July 31, 2001
4.9.434

Added full support for collapsable pixel operations. Many COPs that do color correction and other single pixel based operations are now collapsable, resulting in considerable performance increases, smaller memory requirements and better pixel quality due to lack of constant quantization.

Tue. July 31, 2001
4.9.434

Added full support for collapsable pixel operations. Many COPs that do color correction and other single pixel based operations are now collapsable, resulting in considerable performance increases, smaller memory requirements and better pixel quality due to lack of constant quantization.

Tue. July 31, 2001
4.9.434

There is now a basic capture weight editing state at the object level. You first need to make sure that your display flag on the Deform SOP of your skin. Then you enter the operation and select the points you want to weight from the object viewport (that correspond to the deform SOP). Finally, you can editing the points in a spreadsheet format from the "Operation Parameters..." page.

Tue. July 31, 2001
4.9.434

There is now a basic capture weight editing state at the object level. You first need to make sure that your display flag on the Deform SOP of your skin. Then you enter the operation and select the points you want to weight from the object viewport (that correspond to the deform SOP). Finally, you can editing the points in a spreadsheet format from the "Operation Parameters..." page.

Tue. July 31, 2001
4.9.434

There is now a basic capture weight editing state at the object level. You first need to make sure that your display flag on the Deform SOP of your skin. Then you enter the operation and select the points you want to weight from the object viewport (that correspond to the deform SOP). Finally, you can editing the points in a spreadsheet format from the "Operation Parameters..." page.

Tue. July 31, 2001
4.9.434

There is now a basic capture weight editing state at the object level. You first need to make sure that your display flag on the Deform SOP of your skin. Then you enter the operation and select the points you want to weight from the object viewport (that correspond to the deform SOP). Finally, you can editing the points in a spreadsheet format from the "Operation Parameters..." page.

Tue. July 31, 2001
4.9.434

There is now a basic capture weight editing state at the object level. You first need to make sure that your display flag on the Deform SOP of your skin. Then you enter the operation and select the points you want to weight from the object viewport (that correspond to the deform SOP). Finally, you can editing the points in a spreadsheet format from the "Operation Parameters..." page.

Tue. July 31, 2001
4.9.434

Previously sesictrl used the value of the SESI_LMHOST variable to figure out which license server to communicate with. Now, sesictrl will query hserver (if it's running) to find out the license host. If this fails, then the value of the SESI_LMHOST variable is used. There is now also a command line option to override the behaviour and specify the license server host manually. For example: % sesictrl -i -h someserver will query the licenses on the host someserver without querying hserver or using the SESI_LMHOST variable.

Tue. July 31, 2001
4.9.434

Previously sesictrl used the value of the SESI_LMHOST variable to figure out which license server to communicate with. Now, sesictrl will query hserver (if it's running) to find out the license host. If this fails, then the value of the SESI_LMHOST variable is used. There is now also a command line option to override the behaviour and specify the license server host manually. For example: % sesictrl -i -h someserver will query the licenses on the host someserver without querying hserver or using the SESI_LMHOST variable.

Tue. July 31, 2001