Houdini Main Changelogs
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
Thu. August 2, 2001 | |
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
Thu. August 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
Thu. August 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
Thu. August 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
Thu. August 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
Thu. August 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
Thu. August 2, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
Wed. August 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
Wed. August 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
Wed. August 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
Wed. August 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
Wed. August 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
Wed. August 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
Wed. August 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
Wed. August 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
Wed. August 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
Wed. August 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
Wed. August 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
Wed. August 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
Wed. August 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
Wed. August 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
Wed. August 1, 2001 | |
4.9.434 | Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network. |
Tue. July 31, 2001 | |
4.9.434 | Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network. |
Tue. July 31, 2001 | |
4.9.434 | Frame locking removed for 5.0. The space on the tile occupied by the old Lock icon is now the Disk Proxy button. Turning Disk Proxies on will write all the tile information to disk at that node, acting much like a disk cache. Very useful for large networks where the user is finished with the first 50% or more of the network. |
Tue. July 31, 2001 |