Houdini Main Changelogs

4.9.434

New preference in Viewports dialog allows the user to choose between the classic Houdini homing style and the new tilted homing.

Tue. July 31, 2001
4.9.434

New preference in Viewports dialog allows the user to choose between the classic Houdini homing style and the new tilted homing.

Tue. July 31, 2001
4.9.434

New preference in Viewports dialog allows the user to choose between the classic Houdini homing style and the new tilted homing.

Tue. July 31, 2001
4.9.433

Greatly improved the speed of locating in the PolySplit state.

Mon. July 30, 2001
4.9.433

Greatly improved the speed of locating in the PolySplit state.

Mon. July 30, 2001
4.9.433

Greatly improved the speed of locating in the PolySplit state.

Mon. July 30, 2001
4.9.433

Greatly improved the speed of locating in the PolySplit state.

Mon. July 30, 2001
4.9.433

Greatly improved the speed of locating in the PolySplit state.

Mon. July 30, 2001
4.9.433

Viewlayout is saved to the hipfile. Does not correctly handle viewport types and names yet.

Mon. July 30, 2001
4.9.433

Viewlayout is saved to the hipfile. Does not correctly handle viewport types and names yet.

Mon. July 30, 2001
4.9.433

Viewlayout is saved to the hipfile. Does not correctly handle viewport types and names yet.

Mon. July 30, 2001
4.9.433

Viewlayout is saved to the hipfile. Does not correctly handle viewport types and names yet.

Mon. July 30, 2001
4.9.433

Viewlayout is saved to the hipfile. Does not correctly handle viewport types and names yet.

Mon. July 30, 2001
4.9.421

Floor handle improved.

  • XCF over tumble knob rotates around the zaxis of the viewplane
  • XCF numbers for scaling are correctly taken into account
  • Scalers follow the mouse more closely and are much smoother
  • Handle behaves correctly in both world and object spaces
Mon. July 30, 2001
4.9.421

Floor handle improved.

  • XCF over tumble knob rotates around the zaxis of the viewplane
  • XCF numbers for scaling are correctly taken into account
  • Scalers follow the mouse more closely and are much smoother
  • Handle behaves correctly in both world and object spaces
Mon. July 30, 2001
4.9.421

Floor handle improved.

  • XCF over tumble knob rotates around the zaxis of the viewplane
  • XCF numbers for scaling are correctly taken into account
  • Scalers follow the mouse more closely and are much smoother
  • Handle behaves correctly in both world and object spaces
Mon. July 30, 2001
4.9.421

Floor handle improved.

  • XCF over tumble knob rotates around the zaxis of the viewplane
  • XCF numbers for scaling are correctly taken into account
  • Scalers follow the mouse more closely and are much smoother
  • Handle behaves correctly in both world and object spaces
Mon. July 30, 2001
4.9.421

Floor handle improved.

  • XCF over tumble knob rotates around the zaxis of the viewplane
  • XCF numbers for scaling are correctly taken into account
  • Scalers follow the mouse more closely and are much smoother
  • Handle behaves correctly in both world and object spaces
Mon. July 30, 2001
4.9.433

Fixed bug with the viewlayout command when using the -s (single layout) option.

Mon. July 30, 2001
4.9.433

Fixed bug with the viewlayout command when using the -s (single layout) option.

Mon. July 30, 2001
4.9.433

Fixed bug with the viewlayout command when using the -s (single layout) option.

Mon. July 30, 2001
4.9.433

Fixed bug with the viewlayout command when using the -s (single layout) option.

Mon. July 30, 2001
4.9.433

Fixed bug with the viewlayout command when using the -s (single layout) option.

Mon. July 30, 2001
4.9.430

PolySplit SOP has new option "Path Type". When Path Type is set to "Shortest Distance", it behaves as it has in the past. If it is set to "Refine Quad Strips", it will try to perform something like an insert isoparm, but on polygons. The Quad cut won't work through vertices and through anything other than quads. Also, a Quad cut that crosses itself will probably give undesired results.

Fri. July 27, 2001
4.9.430

PolySplit SOP has new option "Path Type". When Path Type is set to "Shortest Distance", it behaves as it has in the past. If it is set to "Refine Quad Strips", it will try to perform something like an insert isoparm, but on polygons. The Quad cut won't work through vertices and through anything other than quads. Also, a Quad cut that crosses itself will probably give undesired results.

Fri. July 27, 2001