Houdini Main Changelogs

4.9.560

The direction of the fan POP when using a force object has been negated so that the fan points in the direction of the force arrow.

Tue. December 11, 2001
4.9.560

The direction of the fan POP when using a force object has been negated so that the fan points in the direction of the force arrow.

Tue. December 11, 2001
4.9.560

When viewing through a camera, the camera's pivot is now ignored for the purpose of calculating the view pivot to tumble around. This should make it again easy to set up camera paths in the obvious fashion.

Tue. December 11, 2001
4.9.560

When viewing through a camera, the camera's pivot is now ignored for the purpose of calculating the view pivot to tumble around. This should make it again easy to set up camera paths in the obvious fashion.

Tue. December 11, 2001
4.9.560

When viewing through a camera, the camera's pivot is now ignored for the purpose of calculating the view pivot to tumble around. This should make it again easy to set up camera paths in the obvious fashion.

Tue. December 11, 2001
4.9.560

When viewing through a camera, the camera's pivot is now ignored for the purpose of calculating the view pivot to tumble around. This should make it again easy to set up camera paths in the obvious fashion.

Tue. December 11, 2001
4.9.560

When viewing through a camera, the camera's pivot is now ignored for the purpose of calculating the view pivot to tumble around. This should make it again easy to set up camera paths in the obvious fashion.

Tue. December 11, 2001
4.9.560

The Extrude SOP has a "Convert Mesh to Polygon" flag which defaults to on. This must be turned off for backwards compatibility.

Tue. December 11, 2001
4.9.560

The Extrude SOP has a "Convert Mesh to Polygon" flag which defaults to on. This must be turned off for backwards compatibility.

Tue. December 11, 2001
4.9.560

The Extrude SOP has a "Convert Mesh to Polygon" flag which defaults to on. This must be turned off for backwards compatibility.

Tue. December 11, 2001
4.9.560

The Extrude SOP has a "Convert Mesh to Polygon" flag which defaults to on. This must be turned off for backwards compatibility.

Tue. December 11, 2001
4.9.560

The Extrude SOP has a "Convert Mesh to Polygon" flag which defaults to on. This must be turned off for backwards compatibility.

Tue. December 11, 2001
4.9.560

The Extrude Operation now has a Convert Mesh to Polygon option. This defaults to on and must be turned off in older .hip files.

Tue. December 11, 2001
4.9.560

The Extrude Operation now has a Convert Mesh to Polygon option. This defaults to on and must be turned off in older .hip files.

Tue. December 11, 2001
4.9.560

The Extrude Operation now has a Convert Mesh to Polygon option. This defaults to on and must be turned off in older .hip files.

Tue. December 11, 2001
4.9.560

The Extrude Operation now has a Convert Mesh to Polygon option. This defaults to on and must be turned off in older .hip files.

Tue. December 11, 2001
4.9.560

The Extrude Operation now has a Convert Mesh to Polygon option. This defaults to on and must be turned off in older .hip files.

Tue. December 11, 2001
4.9.560

Fixed projected textures in the viewport.

Tue. December 11, 2001
4.9.560

Fixed projected textures in the viewport.

Tue. December 11, 2001
4.9.560

Fixed projected textures in the viewport.

Tue. December 11, 2001
4.9.560

Fixed projected textures in the viewport.

Tue. December 11, 2001
4.9.560

Fixed projected textures in the viewport.

Tue. December 11, 2001
4.9.559

Added ability to quickly choose a light or camera to view from: in the viewport, press the right-mouse over the light or camera, then choose "View From Light" or "View From Camera" in the pop-up menu.

Mon. December 10, 2001
4.9.559

Added ability to quickly choose a light or camera to view from: in the viewport, press the right-mouse over the light or camera, then choose "View From Light" or "View From Camera" in the pop-up menu.

Mon. December 10, 2001
4.9.559

Added ability to quickly choose a light or camera to view from: in the viewport, press the right-mouse over the light or camera, then choose "View From Light" or "View From Camera" in the pop-up menu.

Mon. December 10, 2001