Houdini Main Changelogs
4.9.430 | We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index. |
Mon. July 23, 2001 | |
4.9.430 | We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index. |
Mon. July 23, 2001 | |
4.9.430 | We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index. |
Mon. July 23, 2001 | |
4.9.430 | We now manipulate capture region path integer index data in the geometry spreadsheet as actual strings from the pCaptPath detail attribute as opposed to just an integer index. |
Mon. July 23, 2001 | |
4.9.430 | Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it. Oh, and they're animatible too! |
Mon. July 23, 2001 | |
4.9.430 | Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it. Oh, and they're animatible too! |
Mon. July 23, 2001 | |
4.9.430 | Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it. Oh, and they're animatible too! |
Mon. July 23, 2001 | |
4.9.430 | Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it. Oh, and they're animatible too! |
Mon. July 23, 2001 | |
4.9.430 | Added the new Ramp COP, which allows the ramps to be editted directly from the viewport. Clicking on the image adds a new control point, clicking a control point pops up a colour editor and dragging the control point moves it. Oh, and they're animatible too! |
Mon. July 23, 2001 | |
4.9.430 | Fixed bug where the cplane handle would only draw the part that was middle clicked on (when the XCF value doesn't change). |
Mon. July 23, 2001 | |
4.9.430 | Fixed bug where the cplane handle would only draw the part that was middle clicked on (when the XCF value doesn't change). |
Mon. July 23, 2001 | |
4.9.430 | Fixed bug where the cplane handle would only draw the part that was middle clicked on (when the XCF value doesn't change). |
Mon. July 23, 2001 | |
4.9.430 | Fixed bug where the cplane handle would only draw the part that was middle clicked on (when the XCF value doesn't change). |
Mon. July 23, 2001 | |
4.9.430 | Fixed bug where the cplane handle would only draw the part that was middle clicked on (when the XCF value doesn't change). |
Mon. July 23, 2001 | |
4.9.430 | vcc now handles propagation of the "export" keyword across more than two parameters. Thus, sop foo(export float a=1, b=2, c=3) {} will now compile properly. |
Mon. July 23, 2001 | |
4.9.430 | vcc now handles propagation of the "export" keyword across more than two parameters. Thus, sop foo(export float a=1, b=2, c=3) {} will now compile properly. |
Mon. July 23, 2001 | |
4.9.430 | vcc now handles propagation of the "export" keyword across more than two parameters. Thus, sop foo(export float a=1, b=2, c=3) {} will now compile properly. |
Mon. July 23, 2001 | |
4.9.430 | vcc now handles propagation of the "export" keyword across more than two parameters. Thus, sop foo(export float a=1, b=2, c=3) {} will now compile properly. |
Mon. July 23, 2001 | |
4.9.430 | vcc now handles propagation of the "export" keyword across more than two parameters. Thus, sop foo(export float a=1, b=2, c=3) {} will now compile properly. |
Mon. July 23, 2001 | |
4.9.430 | The Hotkey Manager Dialog lets the user personalize their hotkeys. My apologies to anyone who has hand-tweaked their hotkey files, but the whole format for hotkey files has changed to include an english name for the action, and a short help string. As well, each action can have an arbitrary number of hotkeys assigned to it (instead of 2). |
Mon. July 23, 2001 | |
4.9.430 | The Hotkey Manager Dialog lets the user personalize their hotkeys. My apologies to anyone who has hand-tweaked their hotkey files, but the whole format for hotkey files has changed to include an english name for the action, and a short help string. As well, each action can have an arbitrary number of hotkeys assigned to it (instead of 2). |
Mon. July 23, 2001 | |
4.9.430 | The Hotkey Manager Dialog lets the user personalize their hotkeys. My apologies to anyone who has hand-tweaked their hotkey files, but the whole format for hotkey files has changed to include an english name for the action, and a short help string. As well, each action can have an arbitrary number of hotkeys assigned to it (instead of 2). |
Mon. July 23, 2001 | |
4.9.430 | The Hotkey Manager Dialog lets the user personalize their hotkeys. My apologies to anyone who has hand-tweaked their hotkey files, but the whole format for hotkey files has changed to include an english name for the action, and a short help string. As well, each action can have an arbitrary number of hotkeys assigned to it (instead of 2). |
Mon. July 23, 2001 | |
4.9.430 | The Hotkey Manager Dialog lets the user personalize their hotkeys. My apologies to anyone who has hand-tweaked their hotkey files, but the whole format for hotkey files has changed to include an english name for the action, and a short help string. As well, each action can have an arbitrary number of hotkeys assigned to it (instead of 2). |
Mon. July 23, 2001 | |
4.9.430 | New option for uv viewport to auto-detect whether what entity the uv attribute belongs to and adjust the display accordingly. It is no longer necessary for the user to manually determine what attribute type to view. |
Fri. July 20, 2001 |