Houdini Main Changelogs

4.9.394

The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone.

Fri. June 15, 2001
4.9.394

The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone.

Fri. June 15, 2001
4.9.394

The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone.

Fri. June 15, 2001
4.9.394

The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone.

Fri. June 15, 2001
4.9.394

The boneconvert command is enhanced to convert bones created with older versions of Houdini to the new system where we don't have initial bone length constants in the circle and capture region SOPs of a bone.

Fri. June 15, 2001
4.9.394

Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain.

Fri. June 15, 2001
4.9.394

Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain.

Fri. June 15, 2001
4.9.394

Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain.

Fri. June 15, 2001
4.9.394

Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain.

Fri. June 15, 2001
4.9.394

Typing Shift+enter in the viewer's popup toolbar will make the new operator branch instead of placing it in the middle of the op chain.

Fri. June 15, 2001
4.9.393

PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now.

Thu. June 14, 2001
4.9.393

PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now.

Thu. June 14, 2001
4.9.393

PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now.

Thu. June 14, 2001
4.9.393

PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now.

Thu. June 14, 2001
4.9.393

PolyKnit can now extend the knitting by shift-clicking after having completed the operation. It will continue to knit from whichever end is closer to where the user clicked. The state should also be a lot more stable now.

Thu. June 14, 2001
4.9.393

Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes.

Thu. June 14, 2001
4.9.393

Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes.

Thu. June 14, 2001
4.9.393

Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes.

Thu. June 14, 2001
4.9.393

Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes.

Thu. June 14, 2001
4.9.393

Added the UV viewport type. Any viewport is now capable of being a uv viewport and viewing either point or vertex attributes.

Thu. June 14, 2001
4.9.393

Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible.

Thu. June 14, 2001
4.9.393

Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible.

Thu. June 14, 2001
4.9.393

Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible.

Thu. June 14, 2001
4.9.393

Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible.

Thu. June 14, 2001
4.9.393

Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible.

Thu. June 14, 2001