Houdini Main Changelogs
4.9.430 | New option for uv viewport to auto-detect whether what entity the uv attribute belongs to and adjust the display accordingly. It is no longer necessary for the user to manually determine what attribute type to view. |
Fri. July 20, 2001 | |
4.9.430 | New option for uv viewport to auto-detect whether what entity the uv attribute belongs to and adjust the display accordingly. It is no longer necessary for the user to manually determine what attribute type to view. |
Fri. July 20, 2001 | |
4.9.430 | New option for uv viewport to auto-detect whether what entity the uv attribute belongs to and adjust the display accordingly. It is no longer necessary for the user to manually determine what attribute type to view. |
Fri. July 20, 2001 | |
4.9.430 | New option for uv viewport to auto-detect whether what entity the uv attribute belongs to and adjust the display accordingly. It is no longer necessary for the user to manually determine what attribute type to view. |
Fri. July 20, 2001 | |
4.9.430 |
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Fri. July 20, 2001 | |
4.9.430 |
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Fri. July 20, 2001 | |
4.9.430 |
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Fri. July 20, 2001 | |
4.9.430 |
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Fri. July 20, 2001 | |
4.9.430 |
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Fri. July 20, 2001 | |
4.9.430 | PolyExtrude Consolidate points now defaults to "All" |
Fri. July 20, 2001 | |
4.9.430 | PolyExtrude Consolidate points now defaults to "All" |
Fri. July 20, 2001 | |
4.9.430 | PolyExtrude Consolidate points now defaults to "All" |
Fri. July 20, 2001 | |
4.9.430 | PolyExtrude Consolidate points now defaults to "All" |
Fri. July 20, 2001 | |
4.9.430 | PolyExtrude Consolidate points now defaults to "All" |
Fri. July 20, 2001 | |
4.9.429 |
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Thu. July 19, 2001 | |
4.9.429 |
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Thu. July 19, 2001 | |
4.9.429 |
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Thu. July 19, 2001 | |
4.9.429 |
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Thu. July 19, 2001 | |
4.9.429 |
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Thu. July 19, 2001 | |
4.9.428 | The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously. If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically. |
Wed. July 18, 2001 | |
4.9.428 | The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously. If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically. |
Wed. July 18, 2001 | |
4.9.428 | The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously. If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically. |
Wed. July 18, 2001 | |
4.9.428 | The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously. If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically. |
Wed. July 18, 2001 | |
4.9.428 | The capture region handle type (of the bone handle) now supports using shift-click to symetrically manipulate both sides simultaneously. If the bone handle is created while capture regions are already displayed, then the type is set to the capture region type automatically. |
Wed. July 18, 2001 | |
4.9.426 | Added a PrimitiveSplit SOP. This is the same as the VertexSplit but applies to primitives. It is useful for preprocessing geometry before tristripping. |
Mon. July 16, 2001 |