Houdini Main Changelogs
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.480 | It is now possible to put non-bone objects into IK bone chains and the IK solver will still generate correct solutions. There will be problems in some situations (such as non-uniform scales and lookat constraints). But now there is a lot more flexibility in allowable bone chain setups. |
Sat. September 22, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.479 | Character workflow improvements:
your capture information. This means that you can edit your capture regions without being at the capture frame to see your weighting if they haven't been keyframed.
|
Fri. September 21, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | Added hotkey for editing snap options. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | The Field COP now does Pullup and Pulldown, for any film and video rates. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Polysplit should now do the "auto-close" with more accuracy than before. Before it use to compare the 3D points of the objects, now it compares the distances between their projected points in screen space. |
Thu. September 20, 2001 | |
4.9.478 | Bone objects used in IK chains can now have non-zero translate parameters. This lets you create and manipulate bone chains where the bones are not directly connected end-to-end. |
Thu. September 20, 2001 |