Houdini Main Changelogs

4.9.407

The brush SOPs (comb, paint, sculpt) all now have an "Orient to Surface" toggle in the stroke tab. This will switch from using the surface normal for the brush direction and the view direction. View direction is preferable for bumpy surfaces.

Thu. June 28, 2001
4.9.407

The brush SOPs (comb, paint, sculpt) all now have an "Orient to Surface" toggle in the stroke tab. This will switch from using the surface normal for the brush direction and the view direction. View direction is preferable for bumpy surfaces.

Thu. June 28, 2001
4.9.407

The brush SOPs (comb, paint, sculpt) all now have an "Orient to Surface" toggle in the stroke tab. This will switch from using the surface normal for the brush direction and the view direction. View direction is preferable for bumpy surfaces.

Thu. June 28, 2001
4.9.407

The brush SOPs (comb, paint, sculpt) all now have an "Orient to Surface" toggle in the stroke tab. This will switch from using the surface normal for the brush direction and the view direction. View direction is preferable for bumpy surfaces.

Thu. June 28, 2001
4.9.407

There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP.

Thu. June 28, 2001
4.9.407

There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP.

Thu. June 28, 2001
4.9.407

There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP.

Thu. June 28, 2001
4.9.407

There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP.

Thu. June 28, 2001
4.9.407

There is a new SOP, the Layer SOP, which is designed to work with multipass textures. By changing your current layer, you change which attributes color, texture, etc, map to. On layer 5, for example, color is "Cd5" and texture coordiantes are "uv5". You see in the viewport what your current layer's values are - unless you have multipass texturing turned on in the display options. Then you get the effect of drawing each layer in order from the first to the max layers specified in this SOP. Each layer is drawn on top of one another with the Blend mode by default. However, you can override the blend control with any standard OpenGL modes using the SOP.

Thu. June 28, 2001
4.9.407

vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option.

Thu. June 28, 2001
4.9.407

vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option.

Thu. June 28, 2001
4.9.407

vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option.

Thu. June 28, 2001
4.9.407

vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option.

Thu. June 28, 2001
4.9.407

vmantra output driver can now output null surface shaders instead of the real ones during shadow map generation stage. This behaviour is controlled by the "Null Surface" option.

Thu. June 28, 2001
4.9.406

Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls.

Wed. June 27, 2001
4.9.406

Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls.

Wed. June 27, 2001
4.9.406

Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls.

Wed. June 27, 2001
4.9.406

Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls.

Wed. June 27, 2001
4.9.406

Some spreadsheets now let the user resize individual columns. The geo edit spreadsheet and Jive table allow resizing of any column. The oplist allows resizing of some columns, as do various other spreadsheet controls.

Wed. June 27, 2001
4.9.406

The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu.

Wed. June 27, 2001
4.9.406

The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu.

Wed. June 27, 2001
4.9.406

The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu.

Wed. June 27, 2001
4.9.406

The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu.

Wed. June 27, 2001
4.9.406

The group section and the PI section of the PI pane can now be closed independently using hotkeys of the CTRL+RMB menu.

Wed. June 27, 2001
4.9.405

Improved mplay in many ways:

  • The frame range of images in now what you would expect whentyping the files on the command line, rather than the wholeframe range.
  • Gamma has been added to the color controls. As well, gamma maybe adjusted when saving files.
  • Images and full sequences can be saved out from mplay.
  • The Houdini image search path is used when loading files.
Tue. June 26, 2001