Houdini Main Changelogs

4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

Mon. June 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

Mon. June 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

Mon. June 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

Mon. June 4, 2001
4.9.383

The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used.

Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships.

Mon. June 4, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

Fri. June 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

Fri. June 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

Fri. June 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

Fri. June 1, 2001
4.9.380

The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself.

Fri. June 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

Fri. June 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

Fri. June 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

Fri. June 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

Fri. June 1, 2001
4.9.380

Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash.

Fri. June 1, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

Wed. May 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

Wed. May 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

Wed. May 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

Wed. May 30, 2001
4.9.378

Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on.

Wed. May 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

Wed. May 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

Wed. May 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

Wed. May 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

Wed. May 30, 2001
4.9.378

Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop.

NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on.

Wed. May 30, 2001