Houdini Main Changelogs
4.9.399 | The Capture page under the Bone object's parameters dialog now only shows the parameters that are relevant to the bone's capture type. They change when you change the capture type. |
Wed. June 20, 2001 | |
4.9.399 | The Capture page under the Bone object's parameters dialog now only shows the parameters that are relevant to the bone's capture type. They change when you change the capture type. |
Wed. June 20, 2001 | |
4.9.399 | The Capture page under the Bone object's parameters dialog now only shows the parameters that are relevant to the bone's capture type. They change when you change the capture type. |
Wed. June 20, 2001 | |
4.9.399 | The Capture page under the Bone object's parameters dialog now only shows the parameters that are relevant to the bone's capture type. They change when you change the capture type. |
Wed. June 20, 2001 | |
4.9.399 | The Capture region handle now has an option for showing it as opaque. This provides a quick way to determine if points are within a capture region without using a Capture SOP. |
Wed. June 20, 2001 | |
4.9.399 | The Capture region handle now has an option for showing it as opaque. This provides a quick way to determine if points are within a capture region without using a Capture SOP. |
Wed. June 20, 2001 | |
4.9.399 | The Capture region handle now has an option for showing it as opaque. This provides a quick way to determine if points are within a capture region without using a Capture SOP. |
Wed. June 20, 2001 | |
4.9.399 | The Capture region handle now has an option for showing it as opaque. This provides a quick way to determine if points are within a capture region without using a Capture SOP. |
Wed. June 20, 2001 | |
4.9.399 | The Capture region handle now has an option for showing it as opaque. This provides a quick way to determine if points are within a capture region without using a Capture SOP. |
Wed. June 20, 2001 | |
4.9.398 | Changing an operator name now causes any manipulators which are attached to that operator to potentially change their name as well. The manipulator searches for the old op name, and replaces it with the new one. |
Tue. June 19, 2001 | |
4.9.398 | Changing an operator name now causes any manipulators which are attached to that operator to potentially change their name as well. The manipulator searches for the old op name, and replaces it with the new one. |
Tue. June 19, 2001 | |
4.9.398 | Changing an operator name now causes any manipulators which are attached to that operator to potentially change their name as well. The manipulator searches for the old op name, and replaces it with the new one. |
Tue. June 19, 2001 | |
4.9.398 | Changing an operator name now causes any manipulators which are attached to that operator to potentially change their name as well. The manipulator searches for the old op name, and replaces it with the new one. |
Tue. June 19, 2001 | |
4.9.398 | Changing an operator name now causes any manipulators which are attached to that operator to potentially change their name as well. The manipulator searches for the old op name, and replaces it with the new one. |
Tue. June 19, 2001 | |
4.9.398 | Fixed a bug in wren that caused it to skip drawing some wires, especially near the bottom of the image. |
Tue. June 19, 2001 | |
4.9.398 | Fixed a bug in wren that caused it to skip drawing some wires, especially near the bottom of the image. |
Tue. June 19, 2001 | |
4.9.398 | Fixed a bug in wren that caused it to skip drawing some wires, especially near the bottom of the image. |
Tue. June 19, 2001 | |
4.9.398 | Fixed a bug in wren that caused it to skip drawing some wires, especially near the bottom of the image. |
Tue. June 19, 2001 | |
4.9.398 | Fixed a bug in wren that caused it to skip drawing some wires, especially near the bottom of the image. |
Tue. June 19, 2001 | |
4.9.398 | It's now possible to interactively edit the dialog script of any scripted OP. These include the scripted sub-networks, or any VEX OP. Click on the OP tile and choose "Edit dialog script". |
Tue. June 19, 2001 | |
4.9.398 | It's now possible to interactively edit the dialog script of any scripted OP. These include the scripted sub-networks, or any VEX OP. Click on the OP tile and choose "Edit dialog script". |
Tue. June 19, 2001 | |
4.9.398 | It's now possible to interactively edit the dialog script of any scripted OP. These include the scripted sub-networks, or any VEX OP. Click on the OP tile and choose "Edit dialog script". |
Tue. June 19, 2001 | |
4.9.398 | It's now possible to interactively edit the dialog script of any scripted OP. These include the scripted sub-networks, or any VEX OP. Click on the OP tile and choose "Edit dialog script". |
Tue. June 19, 2001 | |
4.9.398 | It's now possible to interactively edit the dialog script of any scripted OP. These include the scripted sub-networks, or any VEX OP. Click on the OP tile and choose "Edit dialog script". |
Tue. June 19, 2001 | |
4.9.398 | Added display option to turn off specular highlights on a per viewport basis. In display options dialog (under Misc tab). |
Tue. June 19, 2001 |