Houdini Main Changelogs

4.9.533

Default orientation in the Grid SOP is now ZX.

Wed. November 14, 2001
4.9.533

Default orientation in the Grid SOP is now ZX.

Wed. November 14, 2001
4.9.533

When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy.

Wed. November 14, 2001
4.9.533

When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy.

Wed. November 14, 2001
4.9.533

When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy.

Wed. November 14, 2001
4.9.533

When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy.

Wed. November 14, 2001
4.9.533

When the UpVector type is Stroke Direction in Brushes (the default), the cursor's orientation should be less jumpy.

Wed. November 14, 2001
4.9.533

The IsoSurface SOP takes a ref input to determine its size.

Wed. November 14, 2001
4.9.533

The IsoSurface SOP takes a ref input to determine its size.

Wed. November 14, 2001
4.9.533

The IsoSurface SOP takes a ref input to determine its size.

Wed. November 14, 2001
4.9.533

The IsoSurface SOP takes a ref input to determine its size.

Wed. November 14, 2001
4.9.533

The IsoSurface SOP takes a ref input to determine its size.

Wed. November 14, 2001
4.9.533

PolyExtrude local symmetry option is now off by default.

Wed. November 14, 2001
4.9.533

PolyExtrude local symmetry option is now off by default.

Wed. November 14, 2001
4.9.533

PolyExtrude local symmetry option is now off by default.

Wed. November 14, 2001
4.9.533

PolyExtrude local symmetry option is now off by default.

Wed. November 14, 2001
4.9.533

PolyExtrude local symmetry option is now off by default.

Wed. November 14, 2001
4.9.533

There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections.

The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D

The default value is Viewport. Feel the power!

Wed. November 14, 2001
4.9.533

There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections.

The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D

The default value is Viewport. Feel the power!

Wed. November 14, 2001
4.9.533

There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections.

The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D

The default value is Viewport. Feel the power!

Wed. November 14, 2001
4.9.533

There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections.

The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D

The default value is Viewport. Feel the power!

Wed. November 14, 2001
4.9.533

There is a new button on the selection toolbar which changes the selection connectivity between { Viewport, 3D, UV }. This button is respected by the point, edge, primitive, and vertex connected selections.

The connectivity types are as follows: 3D - uses shared point topology to determine connectedness UV - uses vertex UVs to determine connectivity Viewport - connectivity is context sensitive. In a vertex UV viewport, use UV, otherwise use 3D

The default value is Viewport. Feel the power!

Wed. November 14, 2001
4.9.532

The dopesheet and table now display channel colors.

Tue. November 13, 2001
4.9.532

The dopesheet and table now display channel colors.

Tue. November 13, 2001
4.9.532

The dopesheet and table now display channel colors.

Tue. November 13, 2001