Houdini Main Changelogs

6.0.35

You can no longer name OPs the following key words:

__display_sop__, __render_sop__, __cook_pop__, __audio_chop__

These tokens are reserved to refer to the op which they sound like they refer to. While you could name ops to the above name in the past, it would likely have lead to great problems. Thus, the names are now prohibitted explicitly.

Thu. August 22, 2002
6.0.35

You can no longer name OPs the following key words:

__display_sop__, __render_sop__, __cook_pop__, __audio_chop__

These tokens are reserved to refer to the op which they sound like they refer to. While you could name ops to the above name in the past, it would likely have lead to great problems. Thus, the names are now prohibitted explicitly.

Thu. August 22, 2002
6.0.35

You can no longer name OPs the following key words:

__display_sop__, __render_sop__, __cook_pop__, __audio_chop__

These tokens are reserved to refer to the op which they sound like they refer to. While you could name ops to the above name in the past, it would likely have lead to great problems. Thus, the names are now prohibitted explicitly.

Thu. August 22, 2002
6.0.35

You can no longer name OPs the following key words:

__display_sop__, __render_sop__, __cook_pop__, __audio_chop__

These tokens are reserved to refer to the op which they sound like they refer to. While you could name ops to the above name in the past, it would likely have lead to great problems. Thus, the names are now prohibitted explicitly.

Thu. August 22, 2002
6.0.35

You can no longer name OPs the following key words:

__display_sop__, __render_sop__, __cook_pop__, __audio_chop__

These tokens are reserved to refer to the op which they sound like they refer to. While you could name ops to the above name in the past, it would likely have lead to great problems. Thus, the names are now prohibitted explicitly.

Thu. August 22, 2002
6.0.34

Several changes have been made to bones:

  • They now have an Kinematic Solver parameter which provides the local

rotates from an InverseKin chop

  • They now have different geometry when being controlled from ankinematic solver
  • Support for the Skeleton SOP has been removed
  • The regular local rotate parameter is generally ignored if theKinematic Solver is set. However, the user can key those parms forthe InverseKin CHOP to do IK/NoK blending.

The old H3 Kinematic Override option (in the main Options menu) has been reinstated. It allows the overridding of local rotations of all bones. The user can choose from:

  • None: default, does nothing
  • Rest: uses local rotates from the bone's Rest Angle parameter
  • Capture: uses (0,0,0) for the local rotates
Wed. August 21, 2002
6.0.34

Several changes have been made to bones:

  • They now have an Kinematic Solver parameter which provides the local

rotates from an InverseKin chop

  • They now have different geometry when being controlled from ankinematic solver
  • Support for the Skeleton SOP has been removed
  • The regular local rotate parameter is generally ignored if theKinematic Solver is set. However, the user can key those parms forthe InverseKin CHOP to do IK/NoK blending.

The old H3 Kinematic Override option (in the main Options menu) has been reinstated. It allows the overridding of local rotations of all bones. The user can choose from:

  • None: default, does nothing
  • Rest: uses local rotates from the bone's Rest Angle parameter
  • Capture: uses (0,0,0) for the local rotates
Wed. August 21, 2002
6.0.34

Several changes have been made to bones:

  • They now have an Kinematic Solver parameter which provides the local

rotates from an InverseKin chop

  • They now have different geometry when being controlled from ankinematic solver
  • Support for the Skeleton SOP has been removed
  • The regular local rotate parameter is generally ignored if theKinematic Solver is set. However, the user can key those parms forthe InverseKin CHOP to do IK/NoK blending.

The old H3 Kinematic Override option (in the main Options menu) has been reinstated. It allows the overridding of local rotations of all bones. The user can choose from:

  • None: default, does nothing
  • Rest: uses local rotates from the bone's Rest Angle parameter
  • Capture: uses (0,0,0) for the local rotates
Wed. August 21, 2002
6.0.34

Several changes have been made to bones:

  • They now have an Kinematic Solver parameter which provides the local

rotates from an InverseKin chop

  • They now have different geometry when being controlled from ankinematic solver
  • Support for the Skeleton SOP has been removed
  • The regular local rotate parameter is generally ignored if theKinematic Solver is set. However, the user can key those parms forthe InverseKin CHOP to do IK/NoK blending.

The old H3 Kinematic Override option (in the main Options menu) has been reinstated. It allows the overridding of local rotations of all bones. The user can choose from:

  • None: default, does nothing
  • Rest: uses local rotates from the bone's Rest Angle parameter
  • Capture: uses (0,0,0) for the local rotates
Wed. August 21, 2002
6.0.34

Several changes have been made to bones:

  • They now have an Kinematic Solver parameter which provides the local

rotates from an InverseKin chop

  • They now have different geometry when being controlled from ankinematic solver
  • Support for the Skeleton SOP has been removed
  • The regular local rotate parameter is generally ignored if theKinematic Solver is set. However, the user can key those parms forthe InverseKin CHOP to do IK/NoK blending.

The old H3 Kinematic Override option (in the main Options menu) has been reinstated. It allows the overridding of local rotations of all bones. The user can choose from:

  • None: default, does nothing
  • Rest: uses local rotates from the bone's Rest Angle parameter
  • Capture: uses (0,0,0) for the local rotates
Wed. August 21, 2002
6.0.34

Fixing a minor problem where the count of the number of failures reported in the sesinetd log would be higher than the number of actual failures.

Wed. August 21, 2002
6.0.34

Fixing a minor problem where the count of the number of failures reported in the sesinetd log would be higher than the number of actual failures.

Wed. August 21, 2002
6.0.34

Fixing a minor problem where the count of the number of failures reported in the sesinetd log would be higher than the number of actual failures.

Wed. August 21, 2002
6.0.34

Fixing a minor problem where the count of the number of failures reported in the sesinetd log would be higher than the number of actual failures.

Wed. August 21, 2002
6.0.34

Fixing a minor problem where the count of the number of failures reported in the sesinetd log would be higher than the number of actual failures.

Wed. August 21, 2002
6.0.33

The soft transform and soft peak SOPs now show the area of influence in colour. The type of colouration used can be changed with the visualization type.

Tue. August 20, 2002
6.0.33

The soft transform and soft peak SOPs now show the area of influence in colour. The type of colouration used can be changed with the visualization type.

Tue. August 20, 2002
6.0.33

The soft transform and soft peak SOPs now show the area of influence in colour. The type of colouration used can be changed with the visualization type.

Tue. August 20, 2002
6.0.33

The soft transform and soft peak SOPs now show the area of influence in colour. The type of colouration used can be changed with the visualization type.

Tue. August 20, 2002
6.0.33

The soft transform and soft peak SOPs now show the area of influence in colour. The type of colouration used can be changed with the visualization type.

Tue. August 20, 2002
6.0.33

Render Operators now have Scripted Subnets in addition to subnets. This allows you to bind the controls for multiple ROPs (such as resolution) to a single control panel.

Tue. August 20, 2002
6.0.33

Render Operators now have Scripted Subnets in addition to subnets. This allows you to bind the controls for multiple ROPs (such as resolution) to a single control panel.

Tue. August 20, 2002
6.0.33

Render Operators now have Scripted Subnets in addition to subnets. This allows you to bind the controls for multiple ROPs (such as resolution) to a single control panel.

Tue. August 20, 2002
6.0.33

Render Operators now have Scripted Subnets in addition to subnets. This allows you to bind the controls for multiple ROPs (such as resolution) to a single control panel.

Tue. August 20, 2002
6.0.33

Render Operators now have Scripted Subnets in addition to subnets. This allows you to bind the controls for multiple ROPs (such as resolution) to a single control panel.

Tue. August 20, 2002