Houdini Main Changelogs

4.9.556

The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1.

Fri. December 7, 2001
4.9.556

The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1.

Fri. December 7, 2001
4.9.556

The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1.

Fri. December 7, 2001
4.9.556

The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1.

Fri. December 7, 2001
4.9.556

The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1.

Fri. December 7, 2001
4.9.556

When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source.

Fri. December 7, 2001
4.9.556

When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source.

Fri. December 7, 2001
4.9.556

When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source.

Fri. December 7, 2001
4.9.556

When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source.

Fri. December 7, 2001
4.9.556

When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source.

Fri. December 7, 2001
4.9.556

The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag.

Fri. December 7, 2001
4.9.556

The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag.

Fri. December 7, 2001
4.9.556

The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag.

Fri. December 7, 2001
4.9.556

The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag.

Fri. December 7, 2001
4.9.556

The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag.

Fri. December 7, 2001
4.9.556

Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour.

Fri. December 7, 2001
4.9.556

Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour.

Fri. December 7, 2001
4.9.556

Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour.

Fri. December 7, 2001
4.9.556

Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour.

Fri. December 7, 2001
4.9.556

Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour.

Fri. December 7, 2001
4.9.556

In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here.

Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS.

Fri. December 7, 2001
4.9.556

In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here.

Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS.

Fri. December 7, 2001
4.9.556

In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here.

Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS.

Fri. December 7, 2001
4.9.556

In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here.

Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS.

Fri. December 7, 2001
4.9.556

In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here.

Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS.

Fri. December 7, 2001