Houdini Main Changelogs
4.9.556 | The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1. |
Fri. December 7, 2001 | |
4.9.556 | The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1. |
Fri. December 7, 2001 | |
4.9.556 | The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1. |
Fri. December 7, 2001 | |
4.9.556 | The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1. |
Fri. December 7, 2001 | |
4.9.556 | The Ray SOP now has a tolerance parameter with a default of 0.01. To get the old behaviour, change the tolerance to 0.1. |
Fri. December 7, 2001 | |
4.9.556 | When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source. |
Fri. December 7, 2001 | |
4.9.556 | When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source. |
Fri. December 7, 2001 | |
4.9.556 | When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source. |
Fri. December 7, 2001 | |
4.9.556 | When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source. |
Fri. December 7, 2001 | |
4.9.556 | When locking a camera to the view, the default behaviour is now to use the camera pivot. This will cause your viewport to tumble about the center of the camera. To get the old behaviour, hit the camera options (+ beside the camera selector) and change the pivot to the view source. |
Fri. December 7, 2001 | |
4.9.556 | The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag. |
Fri. December 7, 2001 | |
4.9.556 | The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag. |
Fri. December 7, 2001 | |
4.9.556 | The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag. |
Fri. December 7, 2001 | |
4.9.556 | The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag. |
Fri. December 7, 2001 | |
4.9.556 | The Sphere, Circle, Tube, and Torus all generate points in different orders in certain axis orientations. This is to make the top/down, and left/right orientation of points when the desired axis is "up" be consistent. To get the old behaviour, append a transform sop with a rotation of 180 degrees. The old behaviour is also restored by the HOUDINI4_COMPATIBILITY flag. |
Fri. December 7, 2001 | |
4.9.556 | Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour. |
Fri. December 7, 2001 | |
4.9.556 | Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour. |
Fri. December 7, 2001 | |
4.9.556 | Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour. |
Fri. December 7, 2001 | |
4.9.556 | Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour. |
Fri. December 7, 2001 | |
4.9.556 | Sweep, Revolve, Skin all convert meshes to polygons by default now. Turn this off for the old behaviour. |
Fri. December 7, 2001 | |
4.9.556 | In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here. Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS. |
Fri. December 7, 2001 | |
4.9.556 | In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here. Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS. |
Fri. December 7, 2001 | |
4.9.556 | In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here. Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS. |
Fri. December 7, 2001 | |
4.9.556 | In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here. Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS. |
Fri. December 7, 2001 | |
4.9.556 | In the top xform state, we now use the viewport's shading mode to determine how to render the stamped portion. This means we can use hidden line here. Moreover, the wireframe outside of the stamped portion is now drawn so as not to overlap the stamped portion. This is slower than the previous behaviour, but looks much nicer. The old behaviour can be re-enabled by setting HOUDINI_TOP_POS_SINGLE_PASS. |
Fri. December 7, 2001 |