Houdini Main Changelogs
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
Thu. August 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
Thu. August 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
Thu. August 30, 2001 | |
4.9.456 | The Paint SOP now has the option to visualize the painting when you paint attributes other than colour. If the attribute is one float in size, false colour is used. Otherwise, the attribute is interpretted as a colour field. |
Thu. August 30, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | Fixing bug where the viewport wasn't being redrawn when entering the view state. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | There is now a display option for drawing primitive normals on selected geometry so they're thicker and easier to see that they're selected. The default is "thin" selected normals. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Opscripting of tiles with multiline comments now works. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.456 | Fixed a bug in vmantra that sometimes caused very thin randomly oriented polygons to be drawn when rendering motion-blurred geometry with displacement shaders. |
Wed. August 29, 2001 | |
4.9.455 | The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge. |
Tue. August 28, 2001 |