Houdini Main Changelogs
4.9.383 | The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used. Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships. |
Mon. June 4, 2001 | |
4.9.383 | The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used. Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships. |
Mon. June 4, 2001 | |
4.9.383 | The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used. Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships. |
Mon. June 4, 2001 | |
4.9.383 | The Bones state now creates bones that are oriented with the floor in the viewport that the bone was completed. The X axis of the bone is aligned to be parallel with the normal of the floor. If while in the perspective view and the construction plane is off, then the viewing plane is used. Chain roots are now created aligned with the world axes. KNOWN BUG: This feature breaks IK w/Constraints. This will be fixed before Houdini 5 ships. |
Mon. June 4, 2001 | |
4.9.380 | The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself. |
Fri. June 1, 2001 | |
4.9.380 | The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself. |
Fri. June 1, 2001 | |
4.9.380 | The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself. |
Fri. June 1, 2001 | |
4.9.380 | The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself. |
Fri. June 1, 2001 | |
4.9.380 | The buttons to the left of the viewport for turning handles on and off now let you right click on them to see the same popup menu available when right clicking on the handle itself. |
Fri. June 1, 2001 | |
4.9.380 | Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash. |
Fri. June 1, 2001 | |
4.9.380 | Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash. |
Fri. June 1, 2001 | |
4.9.380 | Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash. |
Fri. June 1, 2001 | |
4.9.380 | Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash. |
Fri. June 1, 2001 | |
4.9.380 | Fixed bug where executing the "chrmkey" command without specifying either the -t or -f option would cause Houdini to crash. |
Fri. June 1, 2001 | |
4.9.378 | Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed some bugs in the handling of twist on FK bones. Added an option to the IK End Affector Handle to specify whether or not the handle should maintain joint locks when the current time changes. Previously this capability was always on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop. NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop. NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop. NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop. NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on. |
Wed. May 30, 2001 | |
4.9.378 | Fixed core dumper when a collision pop (without the "Add Hit Diffuse Color Attribute" or the "Add Hit Texture UV Attribute" option toggled on) cooks in a simulation which already has these attributes added by another collision pop. NOTE: A collision pop will fill out these two attributes if they exist in the simulation, just like it does all such hit attributes. It does not need to have the add option for the attribute toggled on. |
Wed. May 30, 2001 | |
4.9.378 | The new Houdini .pic format images can now be gzipped and read successfully by Houdini apps. When creating PRISMS .pic.Z files, gzip compression will now be used instead of using "compress" which uses a patented compression algorithm. Old .pic.Z files can still be read correctly. |
Wed. May 30, 2001 |