Houdini Main Changelogs
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
Thu. June 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
Thu. June 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
Thu. June 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
Thu. June 14, 2001 | |
4.9.393 | Typing Shift+p on the sop toolbar will match SOP's starting with "poly". Shift+e will match "edge", and Shift+v will match "vex " in SHOP's. In general, typing a capital letter, even in the middle of an op-prefix, will match as much as possible. |
Thu. June 14, 2001 | |
4.9.393 | The toolbar pop-up menu now contains buttons for the 5 most recent operations. The custom toolbars (attribute, polygon, etc.) are no longer displayed in the toolbar. Through the preference dialog they can be redisplayed, and the toolbar history can also be removed. |
Thu. June 14, 2001 | |
4.9.393 | The toolbar pop-up menu now contains buttons for the 5 most recent operations. The custom toolbars (attribute, polygon, etc.) are no longer displayed in the toolbar. Through the preference dialog they can be redisplayed, and the toolbar history can also be removed. |
Thu. June 14, 2001 | |
4.9.393 | The toolbar pop-up menu now contains buttons for the 5 most recent operations. The custom toolbars (attribute, polygon, etc.) are no longer displayed in the toolbar. Through the preference dialog they can be redisplayed, and the toolbar history can also be removed. |
Thu. June 14, 2001 | |
4.9.393 | The toolbar pop-up menu now contains buttons for the 5 most recent operations. The custom toolbars (attribute, polygon, etc.) are no longer displayed in the toolbar. Through the preference dialog they can be redisplayed, and the toolbar history can also be removed. |
Thu. June 14, 2001 | |
4.9.393 | The toolbar pop-up menu now contains buttons for the 5 most recent operations. The custom toolbars (attribute, polygon, etc.) are no longer displayed in the toolbar. Through the preference dialog they can be redisplayed, and the toolbar history can also be removed. |
Thu. June 14, 2001 | |
4.9.393 | Added the Brush SOP. This SOP allows you to paint colours, deform the surface, smooth the surface, or comb normals. It is a non-procedural SOP like the Edit SOP. |
Thu. June 14, 2001 | |
4.9.393 | Added the Brush SOP. This SOP allows you to paint colours, deform the surface, smooth the surface, or comb normals. It is a non-procedural SOP like the Edit SOP. |
Thu. June 14, 2001 | |
4.9.393 | Added the Brush SOP. This SOP allows you to paint colours, deform the surface, smooth the surface, or comb normals. It is a non-procedural SOP like the Edit SOP. |
Thu. June 14, 2001 | |
4.9.393 | Added the Brush SOP. This SOP allows you to paint colours, deform the surface, smooth the surface, or comb normals. It is a non-procedural SOP like the Edit SOP. |
Thu. June 14, 2001 | |
4.9.393 | Added the Brush SOP. This SOP allows you to paint colours, deform the surface, smooth the surface, or comb normals. It is a non-procedural SOP like the Edit SOP. |
Thu. June 14, 2001 | |
4.9.392 | We no longer hard-code the initial bone length factor in the SOP capture radius parameters. The Bones state will correctly set the radius in the object capture radius parameters instead. |
Wed. June 13, 2001 | |
4.9.392 | We no longer hard-code the initial bone length factor in the SOP capture radius parameters. The Bones state will correctly set the radius in the object capture radius parameters instead. |
Wed. June 13, 2001 | |
4.9.392 | We no longer hard-code the initial bone length factor in the SOP capture radius parameters. The Bones state will correctly set the radius in the object capture radius parameters instead. |
Wed. June 13, 2001 | |
4.9.392 | We no longer hard-code the initial bone length factor in the SOP capture radius parameters. The Bones state will correctly set the radius in the object capture radius parameters instead. |
Wed. June 13, 2001 | |
4.9.392 | We no longer hard-code the initial bone length factor in the SOP capture radius parameters. The Bones state will correctly set the radius in the object capture radius parameters instead. |
Wed. June 13, 2001 | |
4.9.391 | Fixed a bug where Houdini would core-dump if the geometry's selection type is different than the selector's selection type. This bug surfaced when we drag along normals of a bunch of points that the workbench had selected as primitives. |
Tue. June 12, 2001 | |
4.9.391 | Fixed a bug where Houdini would core-dump if the geometry's selection type is different than the selector's selection type. This bug surfaced when we drag along normals of a bunch of points that the workbench had selected as primitives. |
Tue. June 12, 2001 | |
4.9.391 | Fixed a bug where Houdini would core-dump if the geometry's selection type is different than the selector's selection type. This bug surfaced when we drag along normals of a bunch of points that the workbench had selected as primitives. |
Tue. June 12, 2001 | |
4.9.391 | Fixed a bug where Houdini would core-dump if the geometry's selection type is different than the selector's selection type. This bug surfaced when we drag along normals of a bunch of points that the workbench had selected as primitives. |
Tue. June 12, 2001 | |
4.9.391 | Fixed a bug where Houdini would core-dump if the geometry's selection type is different than the selector's selection type. This bug surfaced when we drag along normals of a bunch of points that the workbench had selected as primitives. |
Tue. June 12, 2001 |