Houdini Main Changelogs

4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.371

The Join SOP now has a "Only Connected" toggle. This causes it to only join curves and polygons which share a point. All such possible curves will be joined.

Wed. May 23, 2001
4.9.371

The Join SOP now has a "Only Connected" toggle. This causes it to only join curves and polygons which share a point. All such possible curves will be joined.

Wed. May 23, 2001
4.9.371

The Join SOP now has a "Only Connected" toggle. This causes it to only join curves and polygons which share a point. All such possible curves will be joined.

Wed. May 23, 2001
4.9.371

The Join SOP now has a "Only Connected" toggle. This causes it to only join curves and polygons which share a point. All such possible curves will be joined.

Wed. May 23, 2001
4.9.371

The Join SOP now has a "Only Connected" toggle. This causes it to only join curves and polygons which share a point. All such possible curves will be joined.

Wed. May 23, 2001
4.9.371

Fixed bug with output of a custom colour to IGES, the output wasn't formatted correctly.

Wed. May 23, 2001
4.9.371

Fixed bug with output of a custom colour to IGES, the output wasn't formatted correctly.

Wed. May 23, 2001
4.9.371

Fixed bug with output of a custom colour to IGES, the output wasn't formatted correctly.

Wed. May 23, 2001
4.9.371

Fixed bug with output of a custom colour to IGES, the output wasn't formatted correctly.

Wed. May 23, 2001
4.9.371

Fixed bug with output of a custom colour to IGES, the output wasn't formatted correctly.

Wed. May 23, 2001
4.9.371

Added "Connect Points" feature to EdgeDivide. It connects the points created by the divisions in the order in which the edges were specified. Also changed the parmater name of "Number of Divisions" to just "Divisions", and bound the step ladder handle to it.

Wed. May 23, 2001
4.9.371

Added "Connect Points" feature to EdgeDivide. It connects the points created by the divisions in the order in which the edges were specified. Also changed the parmater name of "Number of Divisions" to just "Divisions", and bound the step ladder handle to it.

Wed. May 23, 2001
4.9.371

Added "Connect Points" feature to EdgeDivide. It connects the points created by the divisions in the order in which the edges were specified. Also changed the parmater name of "Number of Divisions" to just "Divisions", and bound the step ladder handle to it.

Wed. May 23, 2001
4.9.371

Added "Connect Points" feature to EdgeDivide. It connects the points created by the divisions in the order in which the edges were specified. Also changed the parmater name of "Number of Divisions" to just "Divisions", and bound the step ladder handle to it.

Wed. May 23, 2001
4.9.371

Added "Connect Points" feature to EdgeDivide. It connects the points created by the divisions in the order in which the edges were specified. Also changed the parmater name of "Number of Divisions" to just "Divisions", and bound the step ladder handle to it.

Wed. May 23, 2001
4.9.370

The VEX texture3d() function which performs integration of the map should be more correct now. There was a bug which showed up in some circumstances which caused minor errors in the integration. These showed up as horizontal/vertial artifacts in volume renders.

Tue. May 22, 2001
4.9.370

The VEX texture3d() function which performs integration of the map should be more correct now. There was a bug which showed up in some circumstances which caused minor errors in the integration. These showed up as horizontal/vertial artifacts in volume renders.

Tue. May 22, 2001
4.9.370

The VEX texture3d() function which performs integration of the map should be more correct now. There was a bug which showed up in some circumstances which caused minor errors in the integration. These showed up as horizontal/vertial artifacts in volume renders.

Tue. May 22, 2001
4.9.370

The VEX texture3d() function which performs integration of the map should be more correct now. There was a bug which showed up in some circumstances which caused minor errors in the integration. These showed up as horizontal/vertial artifacts in volume renders.

Tue. May 22, 2001
4.9.370

The VEX texture3d() function which performs integration of the map should be more correct now. There was a bug which showed up in some circumstances which caused minor errors in the integration. These showed up as horizontal/vertial artifacts in volume renders.

Tue. May 22, 2001
4.9.370

Fixed a bug with reading in IGES files that had whitespace instead of a string field. This was causing a problem when reading in IGES files produced by Rhino.

Tue. May 22, 2001