Houdini Main Changelogs

5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.

Wed. February 27, 2002
5.1.37

Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.

Wed. February 27, 2002
5.1.37

Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.

Wed. February 27, 2002
5.1.37

Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.

Wed. February 27, 2002
5.1.37

Added the flop function to the Flip COP. Flop rotates the image 90 degrees while swapping the X resolution with the Y resolution.

Wed. February 27, 2002
5.1.37

Added the File Still COP, which loads a single still image and ignores any form of file numbering. This still is available at every frame. This is mostly a convienience for non-compositor users who load static textures or backgrounds.

Wed. February 27, 2002
5.1.37

Added the File Still COP, which loads a single still image and ignores any form of file numbering. This still is available at every frame. This is mostly a convienience for non-compositor users who load static textures or backgrounds.

Wed. February 27, 2002