Houdini Main Changelogs

4.9.373

Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode.

Fri. May 25, 2001
4.9.373

Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode.

Fri. May 25, 2001
4.9.373

Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode.

Fri. May 25, 2001
4.9.373

Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode.

Fri. May 25, 2001
4.9.373

Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode.

Fri. May 25, 2001
4.9.372

Replaced the 'p' hotkey for the display options dialog with 'd'. 'p' is now used for the OP parm dialog within the viewport. It's a minor change, yet bound to frustrate the unsuspecting user.

Thu. May 24, 2001
4.9.372

Replaced the 'p' hotkey for the display options dialog with 'd'. 'p' is now used for the OP parm dialog within the viewport. It's a minor change, yet bound to frustrate the unsuspecting user.

Thu. May 24, 2001
4.9.372

Replaced the 'p' hotkey for the display options dialog with 'd'. 'p' is now used for the OP parm dialog within the viewport. It's a minor change, yet bound to frustrate the unsuspecting user.

Thu. May 24, 2001
4.9.372

Replaced the 'p' hotkey for the display options dialog with 'd'. 'p' is now used for the OP parm dialog within the viewport. It's a minor change, yet bound to frustrate the unsuspecting user.

Thu. May 24, 2001
4.9.372

Replaced the 'p' hotkey for the display options dialog with 'd'. 'p' is now used for the OP parm dialog within the viewport. It's a minor change, yet bound to frustrate the unsuspecting user.

Thu. May 24, 2001
4.9.372

All the handles based on the pivot handle have a new menu option to project them onto the construction plane. If the handle is detached from the geometry, only the handle will be translated; otherwise, it will also displace the geometry.

Thu. May 24, 2001
4.9.372

All the handles based on the pivot handle have a new menu option to project them onto the construction plane. If the handle is detached from the geometry, only the handle will be translated; otherwise, it will also displace the geometry.

Thu. May 24, 2001
4.9.372

All the handles based on the pivot handle have a new menu option to project them onto the construction plane. If the handle is detached from the geometry, only the handle will be translated; otherwise, it will also displace the geometry.

Thu. May 24, 2001
4.9.372

All the handles based on the pivot handle have a new menu option to project them onto the construction plane. If the handle is detached from the geometry, only the handle will be translated; otherwise, it will also displace the geometry.

Thu. May 24, 2001
4.9.372

All the handles based on the pivot handle have a new menu option to project them onto the construction plane. If the handle is detached from the geometry, only the handle will be translated; otherwise, it will also displace the geometry.

Thu. May 24, 2001
4.9.372

The manipulator list UI has been improved. Manipulators display an icon which specifies the type of the manipulator. Clicking on the icon pops up a text display of the manipulator type. Each manipulator also has a button displaying the number of OPs attached to that manipulator. Clicking on this display shows the names of the attached ops. Similarly, manipulator groups have a button showing the number of manipulators in the group. Clicking on this button shows the names of the manipulators in the group.

Manipulators and manipulator group names are now allowed to have arbitrary characters in their names (including spaces and punctuation).

Also, persistent manipulators have buttons displayed on the left of the viewport for turning them on and off in each viewer. These buttons look similar to the manipulator buttons specific to a particular state, but are drawn with a blue background.

Thu. May 24, 2001
4.9.372

The manipulator list UI has been improved. Manipulators display an icon which specifies the type of the manipulator. Clicking on the icon pops up a text display of the manipulator type. Each manipulator also has a button displaying the number of OPs attached to that manipulator. Clicking on this display shows the names of the attached ops. Similarly, manipulator groups have a button showing the number of manipulators in the group. Clicking on this button shows the names of the manipulators in the group.

Manipulators and manipulator group names are now allowed to have arbitrary characters in their names (including spaces and punctuation).

Also, persistent manipulators have buttons displayed on the left of the viewport for turning them on and off in each viewer. These buttons look similar to the manipulator buttons specific to a particular state, but are drawn with a blue background.

Thu. May 24, 2001
4.9.372

The manipulator list UI has been improved. Manipulators display an icon which specifies the type of the manipulator. Clicking on the icon pops up a text display of the manipulator type. Each manipulator also has a button displaying the number of OPs attached to that manipulator. Clicking on this display shows the names of the attached ops. Similarly, manipulator groups have a button showing the number of manipulators in the group. Clicking on this button shows the names of the manipulators in the group.

Manipulators and manipulator group names are now allowed to have arbitrary characters in their names (including spaces and punctuation).

Also, persistent manipulators have buttons displayed on the left of the viewport for turning them on and off in each viewer. These buttons look similar to the manipulator buttons specific to a particular state, but are drawn with a blue background.

Thu. May 24, 2001
4.9.372

The manipulator list UI has been improved. Manipulators display an icon which specifies the type of the manipulator. Clicking on the icon pops up a text display of the manipulator type. Each manipulator also has a button displaying the number of OPs attached to that manipulator. Clicking on this display shows the names of the attached ops. Similarly, manipulator groups have a button showing the number of manipulators in the group. Clicking on this button shows the names of the manipulators in the group.

Manipulators and manipulator group names are now allowed to have arbitrary characters in their names (including spaces and punctuation).

Also, persistent manipulators have buttons displayed on the left of the viewport for turning them on and off in each viewer. These buttons look similar to the manipulator buttons specific to a particular state, but are drawn with a blue background.

Thu. May 24, 2001
4.9.372

The manipulator list UI has been improved. Manipulators display an icon which specifies the type of the manipulator. Clicking on the icon pops up a text display of the manipulator type. Each manipulator also has a button displaying the number of OPs attached to that manipulator. Clicking on this display shows the names of the attached ops. Similarly, manipulator groups have a button showing the number of manipulators in the group. Clicking on this button shows the names of the manipulators in the group.

Manipulators and manipulator group names are now allowed to have arbitrary characters in their names (including spaces and punctuation).

Also, persistent manipulators have buttons displayed on the left of the viewport for turning them on and off in each viewer. These buttons look similar to the manipulator buttons specific to a particular state, but are drawn with a blue background.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001
4.9.372

IK End affector handles now allow twisting of FK and NoK chains. Individual bones can also be rotated. For FK bones, this is accomplished by setting the IK Twist parameter of the controlling CHOP.

The IK End Affector handles for doing FK are now drawn as the geometry of the bone object itself. This geometry is drawn in ghost mode when doing shaded rendering, and not at all in wireframe mode (since it matches the bone wireframe appearance exactly). This also means that bones with this handle can be seen ghosted through a character's skin rendered in shaded mode.

Thu. May 24, 2001