Houdini Main Changelogs
4.9.352 | Allow quick selection and click-and-drag operations from the bone posing state and the multi-object state. |
Fri. May 4, 2001 | |
4.9.352 | Allow quick selection and click-and-drag operations from the bone posing state and the multi-object state. |
Fri. May 4, 2001 | |
4.9.352 | Allow quick selection and click-and-drag operations from the bone posing state and the multi-object state. |
Fri. May 4, 2001 | |
4.9.352 | Allow quick selection and click-and-drag operations from the bone posing state and the multi-object state. |
Fri. May 4, 2001 | |
4.9.352 | Allow quick selection and click-and-drag operations from the bone posing state and the multi-object state. |
Fri. May 4, 2001 | |
4.9.352 | New options in the RMB context-sensitive menu in the SOP/OBJ viewer:
Also shuffled entries in the viewer menu and added:
|
Fri. May 4, 2001 | |
4.9.352 | New options in the RMB context-sensitive menu in the SOP/OBJ viewer:
Also shuffled entries in the viewer menu and added:
|
Fri. May 4, 2001 | |
4.9.352 | New options in the RMB context-sensitive menu in the SOP/OBJ viewer:
Also shuffled entries in the viewer menu and added:
|
Fri. May 4, 2001 | |
4.9.352 | New options in the RMB context-sensitive menu in the SOP/OBJ viewer:
Also shuffled entries in the viewer menu and added:
|
Fri. May 4, 2001 | |
4.9.352 | New options in the RMB context-sensitive menu in the SOP/OBJ viewer:
Also shuffled entries in the viewer menu and added:
|
Fri. May 4, 2001 | |
4.9.352 | All multi-object states can copy, paste, and delete the currently picked objects. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states can copy, paste, and delete the currently picked objects. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states can copy, paste, and delete the currently picked objects. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states can copy, paste, and delete the currently picked objects. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states can copy, paste, and delete the currently picked objects. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state. |
Fri. May 4, 2001 | |
4.9.352 | All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state. |
Fri. May 4, 2001 | |
4.9.352 | There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly. |
Fri. May 4, 2001 | |
4.9.352 | There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly. |
Fri. May 4, 2001 | |
4.9.352 | There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly. |
Fri. May 4, 2001 | |
4.9.352 | There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly. |
Fri. May 4, 2001 | |
4.9.352 | There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly. |
Fri. May 4, 2001 |