Houdini Main Changelogs

4.9.352

New options in the RMB context-sensitive menu in the SOP/OBJ viewer:

  • Save Geometry
  • Geometry Spreadsheet
  • Edit Comment

Also shuffled entries in the viewer menu and added:

  • Operation Spreadsheet
  • Save Operation Geometry
Fri. May 4, 2001
4.9.352

New options in the RMB context-sensitive menu in the SOP/OBJ viewer:

  • Save Geometry
  • Geometry Spreadsheet
  • Edit Comment

Also shuffled entries in the viewer menu and added:

  • Operation Spreadsheet
  • Save Operation Geometry
Fri. May 4, 2001
4.9.352

New options in the RMB context-sensitive menu in the SOP/OBJ viewer:

  • Save Geometry
  • Geometry Spreadsheet
  • Edit Comment

Also shuffled entries in the viewer menu and added:

  • Operation Spreadsheet
  • Save Operation Geometry
Fri. May 4, 2001
4.9.352

New options in the RMB context-sensitive menu in the SOP/OBJ viewer:

  • Save Geometry
  • Geometry Spreadsheet
  • Edit Comment

Also shuffled entries in the viewer menu and added:

  • Operation Spreadsheet
  • Save Operation Geometry
Fri. May 4, 2001
4.9.352

All multi-object states can copy, paste, and delete the currently picked objects.

Fri. May 4, 2001
4.9.352

All multi-object states can copy, paste, and delete the currently picked objects.

Fri. May 4, 2001
4.9.352

All multi-object states can copy, paste, and delete the currently picked objects.

Fri. May 4, 2001
4.9.352

All multi-object states can copy, paste, and delete the currently picked objects.

Fri. May 4, 2001
4.9.352

All multi-object states can copy, paste, and delete the currently picked objects.

Fri. May 4, 2001
4.9.352

All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state.

Fri. May 4, 2001
4.9.352

All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state.

Fri. May 4, 2001
4.9.352

All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state.

Fri. May 4, 2001
4.9.352

All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state.

Fri. May 4, 2001
4.9.352

All multi-object states now set object pick and current flags when selecting objects. When the selection is changed in the viewport, these changes are reflected in network editors. During a selection operation (or if secure selection is off) selection in a network editor changes the selection in the viewport. Pick scripts are run only when in the Transform state.

Fri. May 4, 2001
4.9.352

There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly.

Fri. May 4, 2001
4.9.352

There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly.

Fri. May 4, 2001
4.9.352

There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly.

Fri. May 4, 2001
4.9.352

There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly.

Fri. May 4, 2001
4.9.352

There was a bug with the mattrib() function in the image3d VEX context. If the attribute didn't exist, i3dgen would core dump. If the attribute did exist, it wouldn't have been imported properly.

Fri. May 4, 2001
4.9.352

Fixed bug in quad viewport mode where the bottom-right viewport was not displaying selections.

Fri. May 4, 2001
4.9.352

Fixed bug in quad viewport mode where the bottom-right viewport was not displaying selections.

Fri. May 4, 2001
4.9.352

Fixed bug in quad viewport mode where the bottom-right viewport was not displaying selections.

Fri. May 4, 2001
4.9.352

Fixed bug in quad viewport mode where the bottom-right viewport was not displaying selections.

Fri. May 4, 2001
4.9.352

Fixed bug in quad viewport mode where the bottom-right viewport was not displaying selections.

Fri. May 4, 2001
4.9.351

You can now clear all the SOPs of the current object using the SOP viewer menu. Look for "Clear Current Object" in the viewer menu.

Thu. May 3, 2001