Houdini Main Changelogs
4.9.342 | The Joint handle for bones can now also delete joints. The handle will now always clean up the transforms of modified objects. |
Tue. April 24, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 |