Houdini Main Changelogs

4.9.342

The Joint handle for bones can now also delete joints. The handle will now always clean up the transforms of modified objects.

Tue. April 24, 2001
4.9.338

Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now.

Fri. April 20, 2001
4.9.338

Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now.

Fri. April 20, 2001
4.9.338

Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now.

Fri. April 20, 2001
4.9.338

Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now.

Fri. April 20, 2001
4.9.338

Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now.

Fri. April 20, 2001
4.9.337

When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49.

Thu. April 19, 2001
4.9.337

When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49.

Thu. April 19, 2001
4.9.337

When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49.

Thu. April 19, 2001
4.9.337

When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49.

Thu. April 19, 2001
4.9.337

When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49.

Thu. April 19, 2001