Houdini Main Changelogs
5.5.30 | The render state has had various changes made to it:
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Fri. June 21, 2002 | |
5.5.30 | The behaviour of the shadow mask/trace mask parameters in the RenderMan output driver have changed subtly. Please read the release notes for details. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the shadow mask/trace mask parameters in the RenderMan output driver have changed subtly. Please read the release notes for details. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the shadow mask/trace mask parameters in the RenderMan output driver have changed subtly. Please read the release notes for details. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the shadow mask/trace mask parameters in the RenderMan output driver have changed subtly. Please read the release notes for details. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the shadow mask/trace mask parameters in the RenderMan output driver have changed subtly. Please read the release notes for details. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the "Visibility" masks in the RenderMan output driver has changed subtly. For the "Photon Visibility" parameter, if no string is specified, not photon visibility attributes will be output to the RIB stream. If a mask is specified, all objects which match the mask will have "visibility photon" turned on, while objects which do not match the mask will have the visibility turned off. "Shadow Visibility": If an object is specified in any of the shadow masks of the contributing light sources, OR if the object matches the shadow mask specified in the output driver, then visibility will be turned on. Otherwise shadow visibility will be turned off. "Trace Visibility": If an object is specified in any of the reflection masks of any objects, OR if the object matches the trace mask specified in the output driver, then visibility will be turned on. Otherwise trace visibility will be turned off. For Entropy, this is the "reflection" visibility attribute. For prman 11, this is the "trace" visibility attribute. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the "Visibility" masks in the RenderMan output driver has changed subtly. For the "Photon Visibility" parameter, if no string is specified, not photon visibility attributes will be output to the RIB stream. If a mask is specified, all objects which match the mask will have "visibility photon" turned on, while objects which do not match the mask will have the visibility turned off. "Shadow Visibility": If an object is specified in any of the shadow masks of the contributing light sources, OR if the object matches the shadow mask specified in the output driver, then visibility will be turned on. Otherwise shadow visibility will be turned off. "Trace Visibility": If an object is specified in any of the reflection masks of any objects, OR if the object matches the trace mask specified in the output driver, then visibility will be turned on. Otherwise trace visibility will be turned off. For Entropy, this is the "reflection" visibility attribute. For prman 11, this is the "trace" visibility attribute. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the "Visibility" masks in the RenderMan output driver has changed subtly. For the "Photon Visibility" parameter, if no string is specified, not photon visibility attributes will be output to the RIB stream. If a mask is specified, all objects which match the mask will have "visibility photon" turned on, while objects which do not match the mask will have the visibility turned off. "Shadow Visibility": If an object is specified in any of the shadow masks of the contributing light sources, OR if the object matches the shadow mask specified in the output driver, then visibility will be turned on. Otherwise shadow visibility will be turned off. "Trace Visibility": If an object is specified in any of the reflection masks of any objects, OR if the object matches the trace mask specified in the output driver, then visibility will be turned on. Otherwise trace visibility will be turned off. For Entropy, this is the "reflection" visibility attribute. For prman 11, this is the "trace" visibility attribute. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the "Visibility" masks in the RenderMan output driver has changed subtly. For the "Photon Visibility" parameter, if no string is specified, not photon visibility attributes will be output to the RIB stream. If a mask is specified, all objects which match the mask will have "visibility photon" turned on, while objects which do not match the mask will have the visibility turned off. "Shadow Visibility": If an object is specified in any of the shadow masks of the contributing light sources, OR if the object matches the shadow mask specified in the output driver, then visibility will be turned on. Otherwise shadow visibility will be turned off. "Trace Visibility": If an object is specified in any of the reflection masks of any objects, OR if the object matches the trace mask specified in the output driver, then visibility will be turned on. Otherwise trace visibility will be turned off. For Entropy, this is the "reflection" visibility attribute. For prman 11, this is the "trace" visibility attribute. |
Fri. June 21, 2002 | |
5.5.30 | The behaviour of the "Visibility" masks in the RenderMan output driver has changed subtly. For the "Photon Visibility" parameter, if no string is specified, not photon visibility attributes will be output to the RIB stream. If a mask is specified, all objects which match the mask will have "visibility photon" turned on, while objects which do not match the mask will have the visibility turned off. "Shadow Visibility": If an object is specified in any of the shadow masks of the contributing light sources, OR if the object matches the shadow mask specified in the output driver, then visibility will be turned on. Otherwise shadow visibility will be turned off. "Trace Visibility": If an object is specified in any of the reflection masks of any objects, OR if the object matches the trace mask specified in the output driver, then visibility will be turned on. Otherwise trace visibility will be turned off. For Entropy, this is the "reflection" visibility attribute. For prman 11, this is the "trace" visibility attribute. |
Fri. June 21, 2002 | |
5.5.30 | Initial support for prman11 feature set has been added:
If the mask is specified in the output driver, then objects matching the mask will automatically have "trace" turned on. If there is no pattern specified, or if objects do not match the pattern, then all other ray-tracing masks (shadow masks on lights and reflection masks on other objects) are used to determine whether the object should have "trace" turned on. For example:
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Fri. June 21, 2002 | |
5.5.30 | Initial support for prman11 feature set has been added:
If the mask is specified in the output driver, then objects matching the mask will automatically have "trace" turned on. If there is no pattern specified, or if objects do not match the pattern, then all other ray-tracing masks (shadow masks on lights and reflection masks on other objects) are used to determine whether the object should have "trace" turned on. For example:
|
Fri. June 21, 2002 | |
5.5.30 | Initial support for prman11 feature set has been added:
If the mask is specified in the output driver, then objects matching the mask will automatically have "trace" turned on. If there is no pattern specified, or if objects do not match the pattern, then all other ray-tracing masks (shadow masks on lights and reflection masks on other objects) are used to determine whether the object should have "trace" turned on. For example:
|
Fri. June 21, 2002 | |
5.5.30 | Initial support for prman11 feature set has been added:
If the mask is specified in the output driver, then objects matching the mask will automatically have "trace" turned on. If there is no pattern specified, or if objects do not match the pattern, then all other ray-tracing masks (shadow masks on lights and reflection masks on other objects) are used to determine whether the object should have "trace" turned on. For example:
|
Fri. June 21, 2002 | |
5.5.30 | Initial support for prman11 feature set has been added:
If the mask is specified in the output driver, then objects matching the mask will automatically have "trace" turned on. If there is no pattern specified, or if objects do not match the pattern, then all other ray-tracing masks (shadow masks on lights and reflection masks on other objects) are used to determine whether the object should have "trace" turned on. For example:
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Fri. June 21, 2002 | |
5.5.30 | The dithering algorithm was changed in mantra. Mach bandind should be less severe now. However, images will be quantized differently now (incompatible with previous versions of mantra). |
Fri. June 21, 2002 | |
5.5.30 | The dithering algorithm was changed in mantra. Mach bandind should be less severe now. However, images will be quantized differently now (incompatible with previous versions of mantra). |
Fri. June 21, 2002 | |
5.5.30 | The dithering algorithm was changed in mantra. Mach bandind should be less severe now. However, images will be quantized differently now (incompatible with previous versions of mantra). |
Fri. June 21, 2002 | |
5.5.30 | The dithering algorithm was changed in mantra. Mach bandind should be less severe now. However, images will be quantized differently now (incompatible with previous versions of mantra). |
Fri. June 21, 2002 | |
5.5.30 | The dithering algorithm was changed in mantra. Mach bandind should be less severe now. However, images will be quantized differently now (incompatible with previous versions of mantra). |
Fri. June 21, 2002 | |
5.5.30 | Dithering was changed in mantra. This will result in different rendered images. Mach band artifacts should be a lot less severe now. |
Fri. June 21, 2002 | |
5.5.30 | Dithering was changed in mantra. This will result in different rendered images. Mach band artifacts should be a lot less severe now. |
Fri. June 21, 2002 | |
5.5.30 | Dithering was changed in mantra. This will result in different rendered images. Mach band artifacts should be a lot less severe now. |
Fri. June 21, 2002 | |
5.5.30 | Dithering was changed in mantra. This will result in different rendered images. Mach band artifacts should be a lot less severe now. |
Fri. June 21, 2002 |