Houdini Main Changelogs

4.9.345

Added selectors and handles to the Attribute, AttribCreate, and LOD sops.

Fri. April 27, 2001
4.9.345

Added selectors and handles to the Attribute, AttribCreate, and LOD sops.

Fri. April 27, 2001
4.9.345

Added selectors and handles to the Attribute, AttribCreate, and LOD sops.

Fri. April 27, 2001
4.9.345

Added selectors and handles to the Attribute, AttribCreate, and LOD sops.

Fri. April 27, 2001
4.9.345

Added selectors and handles to the Attribute, AttribCreate, and LOD sops.

Fri. April 27, 2001
4.9.345

Polyknit SOP and interactive state for filling in holes between polygonal models. Almost totally manual at this point.

Fri. April 27, 2001
4.9.345

Polyknit SOP and interactive state for filling in holes between polygonal models. Almost totally manual at this point.

Fri. April 27, 2001
4.9.345

Polyknit SOP and interactive state for filling in holes between polygonal models. Almost totally manual at this point.

Fri. April 27, 2001
4.9.345

Polyknit SOP and interactive state for filling in holes between polygonal models. Almost totally manual at this point.

Fri. April 27, 2001
4.9.345

Polyknit SOP and interactive state for filling in holes between polygonal models. Almost totally manual at this point.

Fri. April 27, 2001
4.9.345

A button for the default, or root, state is now at the right of the op toolbar in the viewers. LMB on this button enters the root state and RMB changes the root state. The root state for each network type is now saved to $HOME/houdini.

Fri. April 27, 2001
4.9.345

A button for the default, or root, state is now at the right of the op toolbar in the viewers. LMB on this button enters the root state and RMB changes the root state. The root state for each network type is now saved to $HOME/houdini.

Fri. April 27, 2001
4.9.345

A button for the default, or root, state is now at the right of the op toolbar in the viewers. LMB on this button enters the root state and RMB changes the root state. The root state for each network type is now saved to $HOME/houdini.

Fri. April 27, 2001
4.9.345

A button for the default, or root, state is now at the right of the op toolbar in the viewers. LMB on this button enters the root state and RMB changes the root state. The root state for each network type is now saved to $HOME/houdini.

Fri. April 27, 2001
4.9.345

A button for the default, or root, state is now at the right of the op toolbar in the viewers. LMB on this button enters the root state and RMB changes the root state. The root state for each network type is now saved to $HOME/houdini.

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.345

Polysplit now has an option for splitting consecutive edges using a constant bias. This is turned on from the state menu.

The Curve state now handles both relative points and referenced geometry interactively. Relative points are turned on from the state menu and have higher priority than references. References to points and breakpoints are used if both snapping and snap consolidate are turned on (see snap dialog). The state will connect or disconnect the appropriate inputs. Note that handles will only use references if they are dragged by the pivot (when dragged by an axis their movement is restricted).

Fri. April 27, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001
4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

Thu. April 26, 2001