Houdini Main Changelogs
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
Fri. April 20, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
Thu. April 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
Thu. April 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
Thu. April 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
Thu. April 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
Thu. April 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
Thu. April 19, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
Wed. April 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
Wed. April 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
Wed. April 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
Wed. April 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
Wed. April 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
Wed. April 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
Wed. April 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
Wed. April 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
Wed. April 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
Wed. April 18, 2001 | |
4.9.335 | Bone and Object Mirror States have been collapsed into a single Object Mirror State. The Bone Mirror State has been renamed to be the Object Mirror State. The Mirror State now provides a preview of where the mirrored objects will appear. Hotkeys have been added to the Mirror State to switch between the mirror planes. Mirroring now works with object subnetworks. Twist affector objects (used by InverseKin CHOPs) are now also copied or mirrored. The option to not copy end affectors have been removed. Fixed mirroring bug when end affectors were already in the same hiearchy as the bone to be mirrored. The Mirror State no longer creates mirror Null objects (it uses the pre-transform instead). The bone twist handle now only shows its front part to the viewer so that it is easier for the user to determine its orientation. Fixed bug that caused Houdini to crash when trying to convert old bone objects that have no channels via the boneconvert command. In the Bone Create State, to go back one bone while drawing, it is now the delete key, not the backspace key. When drawing new bone chains, the first bone's local y axis is now always aligned to be perpendicular to the construction plane. The Bone Joint handle now works with any type of bone chain as opposed to only No Kinematics bone chains. Cameras and the IK Handle CHOP now work with cleaned transform objects. Ambient lighting bugs have been fixed when only happened to show up with bone objects. mplay now starts up on NT without crashing. Fixed crash that happened if you tried to load a hip file with a desktop that did not exist. |
Tue. April 17, 2001 | |
4.9.335 | Bone and Object Mirror States have been collapsed into a single Object Mirror State. The Bone Mirror State has been renamed to be the Object Mirror State. The Mirror State now provides a preview of where the mirrored objects will appear. Hotkeys have been added to the Mirror State to switch between the mirror planes. Mirroring now works with object subnetworks. Twist affector objects (used by InverseKin CHOPs) are now also copied or mirrored. The option to not copy end affectors have been removed. Fixed mirroring bug when end affectors were already in the same hiearchy as the bone to be mirrored. The Mirror State no longer creates mirror Null objects (it uses the pre-transform instead). The bone twist handle now only shows its front part to the viewer so that it is easier for the user to determine its orientation. Fixed bug that caused Houdini to crash when trying to convert old bone objects that have no channels via the boneconvert command. In the Bone Create State, to go back one bone while drawing, it is now the delete key, not the backspace key. When drawing new bone chains, the first bone's local y axis is now always aligned to be perpendicular to the construction plane. The Bone Joint handle now works with any type of bone chain as opposed to only No Kinematics bone chains. Cameras and the IK Handle CHOP now work with cleaned transform objects. Ambient lighting bugs have been fixed when only happened to show up with bone objects. mplay now starts up on NT without crashing. Fixed crash that happened if you tried to load a hip file with a desktop that did not exist. |
Tue. April 17, 2001 | |
4.9.335 | Bone and Object Mirror States have been collapsed into a single Object Mirror State. The Bone Mirror State has been renamed to be the Object Mirror State. The Mirror State now provides a preview of where the mirrored objects will appear. Hotkeys have been added to the Mirror State to switch between the mirror planes. Mirroring now works with object subnetworks. Twist affector objects (used by InverseKin CHOPs) are now also copied or mirrored. The option to not copy end affectors have been removed. Fixed mirroring bug when end affectors were already in the same hiearchy as the bone to be mirrored. The Mirror State no longer creates mirror Null objects (it uses the pre-transform instead). The bone twist handle now only shows its front part to the viewer so that it is easier for the user to determine its orientation. Fixed bug that caused Houdini to crash when trying to convert old bone objects that have no channels via the boneconvert command. In the Bone Create State, to go back one bone while drawing, it is now the delete key, not the backspace key. When drawing new bone chains, the first bone's local y axis is now always aligned to be perpendicular to the construction plane. The Bone Joint handle now works with any type of bone chain as opposed to only No Kinematics bone chains. Cameras and the IK Handle CHOP now work with cleaned transform objects. Ambient lighting bugs have been fixed when only happened to show up with bone objects. mplay now starts up on NT without crashing. Fixed crash that happened if you tried to load a hip file with a desktop that did not exist. |
Tue. April 17, 2001 | |
4.9.335 | Bone and Object Mirror States have been collapsed into a single Object Mirror State. The Bone Mirror State has been renamed to be the Object Mirror State. The Mirror State now provides a preview of where the mirrored objects will appear. Hotkeys have been added to the Mirror State to switch between the mirror planes. Mirroring now works with object subnetworks. Twist affector objects (used by InverseKin CHOPs) are now also copied or mirrored. The option to not copy end affectors have been removed. Fixed mirroring bug when end affectors were already in the same hiearchy as the bone to be mirrored. The Mirror State no longer creates mirror Null objects (it uses the pre-transform instead). The bone twist handle now only shows its front part to the viewer so that it is easier for the user to determine its orientation. Fixed bug that caused Houdini to crash when trying to convert old bone objects that have no channels via the boneconvert command. In the Bone Create State, to go back one bone while drawing, it is now the delete key, not the backspace key. When drawing new bone chains, the first bone's local y axis is now always aligned to be perpendicular to the construction plane. The Bone Joint handle now works with any type of bone chain as opposed to only No Kinematics bone chains. Cameras and the IK Handle CHOP now work with cleaned transform objects. Ambient lighting bugs have been fixed when only happened to show up with bone objects. mplay now starts up on NT without crashing. Fixed crash that happened if you tried to load a hip file with a desktop that did not exist. |
Tue. April 17, 2001 |