Houdini Main Changelogs
20.5.384 | Fix bug that broke geometry foreach loops in APEX Script if the variable was called geo. Improve variable reassignment in if else and nested loop scenarios in apex script |
Fri. October 11, 2024 | |
20.5.384 | Fixed a performance issue with the Scene View in LOPs when displying large scenes. |
Fri. October 11, 2024 | |
20.5.384 | Fixed incorrect behaviour in the USD Skin Import SOP and the Agent SOP's USD import mode, when importing a mesh that had skinning and blendshapes along with a non-identity skel:geomBindTransform matrix. |
Fri. October 11, 2024 | |
20.5.383 | Fixed a bug in the multiik component removing the double transform when scaling the joints. |
Thu. October 10, 2024 | |
20.5.383 | XPU: "hitPz" rayimport (camera-space depth) uses absolute distance and no longer allows negative distance. This also addresses illegal depth values in deep image output. |
Thu. October 10, 2024 | |
20.5.383 | Fixed an issue with work items that depend on upstream items in a feedback block not cooking properly when a cook is triggered using the "Cook Work Item" context menu entry. |
Thu. October 10, 2024 | |
20.5.383 | Fixed hcustom and the HDK Makefiles on Windows so that they add the HDK pythonX.Y include directory to the compiler's header search path. This fixes errors when compiling code that includes <UT/UT_PackageUtils.h> for example. |
Thu. October 10, 2024 | |
20.5.383 | Floating windows no longer disappear when Houdini loses focus on macOS. This applies to windows that float on top when the General User Interface -> Keep Floating Windows on Top preference is checked on. |
Thu. October 10, 2024 | |
20.0.855 | Fix potential .bgeo corruption when saving a mixture of float4 and float volume primitives. |
Thu. October 10, 2024 | |
20.5.383 | PCA SOP will behave sensible with zero dimension input rather than potentially crashing. |
Thu. October 10, 2024 | |
20.0.855 | Improve Volume Splice SOP with unequal tiles. |
Thu. October 10, 2024 | |
20.5.383 | Improve Volume Splice SOPs behaviour with unequal tile sizes. |
Thu. October 10, 2024 | |
20.5.383 | Fixed an issue with work items that have dependencies within their node not cooking when a cook is triggered using the "Cook Work Item" context menu entry. |
Thu. October 10, 2024 | |
20.5.383 | Karma will now only print out the "non-indexed attribute" warning four times. When importing string attributes to USD, it's a good idea to import them as indexed attributes to save memory and resources. However, Karma will no longer fill the log with warnings about this optimization. |
Thu. October 10, 2024 | |
20.5.383 | Fixed a bug in the Houdini embedded help browser where the browser's zoom factor resetted back to 1 whenever loading a new page. |
Thu. October 10, 2024 | |
20.5.382 | Renamed RBD Car FollowPath SOP's "Wheel Spin" parameter to "Wheel Spin Scale" for clarity. |
Thu. October 10, 2024 | |
20.5.383 | Added an option on the Edit Prototypes LOP to not author any composition arc on the selected prim(s). This lets you use this node to create a class prim structure at the destination of an existing inherit arc. |
Thu. October 10, 2024 | |
20.5.383 | Attempt to improve the performance of the LOP viewport when interacting with handles. |
Thu. October 10, 2024 | |
20.5.383 | Fixed a bug in motion paths on Abstract Controls that cause the entire path to be drawn, ignoring the values of the "Limit Frames" options. |
Thu. October 10, 2024 | |
20.5.382 | Fixed a potential crash in the viewport when displaying an agent shape which contained packed primitives with a boneCapture attribute inside the packed geometry. |
Wed. October 9, 2024 | |
20.5.382 | Add a name alias for the Attribute Adjust Tags for Attribute Adjust Array. In order to make it for the use case of tagging more discoverable in the tab menu. |
Wed. October 9, 2024 | |
20.5.382 | Due to bug fix in shading normals, displaced mesh with deformation motion blur may shade differently. |
Wed. October 9, 2024 | |
20.5.382 | Fixed a bug where shading normals erroneously used pre-displace normals for motion segments when a mesh has displacement shader and rendered with deformation blur. This bug was introduced in 20.5.305. |
Wed. October 9, 2024 | |
20.5.382 | Fixed a "No active drawable selector available" python error in the Curve state when attempting to do a selection through the select icon on the left side of the viewport while in the curve state. |
Wed. October 9, 2024 | |
20.5.382 | Changed default behavior of the Bright COP to leave the alpha channel untouched. |
Wed. October 9, 2024 |