Houdini Main Changelogs
20.5.340 | XPU: fixed a crash that could occur on Mac Apple Silicon |
Wed. August 28, 2024 | |
20.5.341 | Fixed instanced drawing of sprites in Vulkan. |
Wed. August 28, 2024 | |
20.5.341 | Fixed a typo in the parameters for APEX Edit Graph, renaming the "Rig Scipts" folder to "Rig Scripts". |
Wed. August 28, 2024 | |
20.5.341 | Fix hang when compiling an APEX graph which contains a cycle of in-place ports. |
Wed. August 28, 2024 | |
20.5.341 | Fixed a bug when setting the parameter values for multiple controls in the APEX Animate State's Transform HUD where the change in value would not be properly applied to all controls. |
Wed. August 28, 2024 | |
20.5.341 | The TopoBuild and PolyDraw shelf tools now show up in the viewport tab menu when using the Solaris desktop. |
Wed. August 28, 2024 | |
20.0.813 | Fixed the Set View Pivot on Object Selection viewport preference. |
Wed. August 28, 2024 | |
20.5.341 | Fixed the Set View Pivot on Object Selection viewport preference. |
Wed. August 28, 2024 | |
20.5.341 | Added HAPI_GetAssetDefinitionParmTagName and HAPI_GetAssetDefinitionParmTagValue, which can be used to retrieve parm tag names and values without a HAPI_NodeId (using a HAPI_AssetLibraryId instead). |
Wed. August 28, 2024 | |
20.5.341 | Changing the displacement quality display option now updates Principled and USD Preview shaders in the viewer without requiring a material change. |
Wed. August 28, 2024 | |
20.0.813 | Added HAPI_GetAssetDefinitionParmTagName and HAPI_GetAssetDefinitionParmTagValue, which can be used to retrieve parm tag names and values without a HAPI_NodeId (using a HAPI_AssetLibraryId instead). |
Wed. August 28, 2024 | |
20.5.341 | Bumped the HDA ABI due to changes to VE library header for querying Vulkan physical devices features, creating a Vulkan device, and reporting errors. Also, some versions of the contains() method on UT_ArraySet, UT_ArrayStringSet, and UT_StringSet, have been replaced with a more general method appropriately called containsAll(). |
Wed. August 28, 2024 | |
20.5.341 | The Texture Mask Paint tool now supports a larger set of GPUs. |
Wed. August 28, 2024 | |
20.5.340 | Added an attribute to disable gamma correction on colors. |
Wed. August 28, 2024 | |
20.5.340 | Added landscape actors to baked actor list returned by the wrapper API. |
Wed. August 28, 2024 | |
20.0.812 | Added landscape actor to list of baked actors in the Wrapper API. |
Wed. August 28, 2024 | |
20.5.340 | Internal updates to landscape input splines. |
Wed. August 28, 2024 | |
20.5.340 | Fixed Actor Tags created by attributes being lost when baking curve outputs to Actors. |
Tue. August 27, 2024 | |
20.5.340 | Added back prefabs and HDRP/URP shaders that were accidentally removed from the plugin's unitypackage. |
Tue. August 27, 2024 | |
20.0.812 | Fixed Actor Tags created by attributes being lost when baking curve outputs to Actors. |
Tue. August 27, 2024 | |
20.5.340 | Fixed unexpected behaviour of the PolyCut SOP when cutting open polygons that are "wrapped", where the first and last vertex of the curve share the same point. Previously, cutting or removal operations frequently would produce an extra polygon unexpectedly. |
Tue. August 27, 2024 | |
20.0.812 | Fixed a rare NaN with emissive volumes. |
Tue. August 27, 2024 | |
20.5.340 | Fixed a rare NaN with emissive volumes. |
Tue. August 27, 2024 | |
20.5.340 | In the Vulkan feather shader, discard barbs if their last point equals 0.0. Previously we discarded barbs when the first point was 0.0, which may randomly discard barbs that start very close to the rachis. |
Tue. August 27, 2024 | |
20.5.340 | Fix hou.parm.moveMultiParmInstances() that was always throwing an exception even when the argument had an even number of entries. |
Tue. August 27, 2024 |