Houdini Main Changelogs
20.5.377 | When the "Attributes" toggle on the Agent Definition Cache SOP is enabled, the agent's current clip name is included in the cache. This is used to restore the original clip by default if the Clip Name parameter is not specified. |
Fri. October 4, 2024 | |
20.0.848 | Fixed an issue where level instance data would not be correctly imported into Houdini. |
Fri. October 4, 2024 | |
20.0.848 | Fixed an issue where landscapes would be imported into Houdini with different sizes on different layers. |
Fri. October 4, 2024 | |
20.0.848 | Fixed an issue with level instances not baking in non-world partition levels. |
Fri. October 4, 2024 | |
20.5.376 | Fixed an issue level instance inputs would not always be uploaded to Houdini. |
Fri. October 4, 2024 | |
20.5.376 | Fixed an issue with the RBD Car Follow Path SOP where wheels would keep moving when the vehicle was stopped and springs were enabled. Fixed an issue where the animated steering would jitter when the vehicle wheels might be positioned ahead of the next frames depending on terrain geography. Added support for reversing the vehicle along the curve. Improved dynamic reversing. |
Thu. October 3, 2024 | |
20.5.376 | The File::New Asset Python options for Compositing are suffixed - Old as they refer to the old Compositor. The Subnet option for Compositing is likewise taged old, and a new Copernicus option added. |
Thu. October 3, 2024 | |
20.5.376 | Added support for geometry inputs and outputs in compiled blocks. |
Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where animation matrices would be scaled in Houdini when importing from Unreal. |
Thu. October 3, 2024 | |
20.5.375 | Internal unit test updates. |
Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where masks on height fields could sometimes have the wrong size when exporting to Houdini from Unreal. |
Thu. October 3, 2024 | |
20.5.375 | Added support for exporting Physics Assets for Skeletal Meshes from Houdini to Unreal. An auto-generated Physics Asset is now created by default. |
Thu. October 3, 2024 | |
20.5.375 | Added internal tests for Unreal presets. |
Thu. October 3, 2024 | |
20.5.376 | Python States - Delay node change event setup
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Thu. October 3, 2024 | |
20.5.376 | Packages - browser package editing bug
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Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where level instances would not always bake in non-world partition levels. |
Thu. October 3, 2024 | |
20.5.375 | Fixed missing parameter descriptions in the help tool tips of the ROP GLTF Output SOP node. |
Wed. October 2, 2024 | |
20.5.375 | Improve performance for pick id render passes with large number of primitives |
Wed. October 2, 2024 | |
20.5.375 | Change element index layout for meshes with no vertex attributes giving some performance improvement for some scenes |
Wed. October 2, 2024 | |
20.5.375 |
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Wed. October 2, 2024 | |
20.5.375 | Fix a viewport crash in some high VRAM usage scenarios |
Wed. October 2, 2024 | |
20.5.375 | Added new %payload primitive pattern auto collection which matches any prim with a payload composition arc. |
Wed. October 2, 2024 | |
20.5.375 | When collapsing nodes to a subnet in COPs, the output type will be set from the input type of the output node, rather than the output type. |
Wed. October 2, 2024 | |
20.5.375 | Fixed a performance regression with packed prims in both Vulkan and GL renderers. |
Wed. October 2, 2024 | |
20.5.375 | Fixed issues in the Instancer LOP with transferring indexed primvar values when the Method parameter was set to any mode other than Point Instancer. |
Wed. October 2, 2024 |