Houdini Main Changelogs
20.5.368 | Fixed random crashes in the Houdini (main) Python 3.11 build due to incompatibilities with Houdini's PySide2 5.15.2 package. Bumped up Houdini's PySide2 to 5.15.15, which has complete Python 3.11 support. |
Tue. September 24, 2024 | |
20.0.840 | Packages - Add HOUDINI_SCRIPT_PATH legacy support
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Tue. September 24, 2024 | |
20.5.368 | Have ML Regression Train use numpy==1.26.0 instead of numpy==2.1.0. This gets rid of warnings and prevents potential incompatibility issues with torch. |
Tue. September 24, 2024 | |
20.5.368 | Ensure that ML Regression Train is capable of GPU training on windows machines by obtaining the torch package from download.pytorch.org. |
Tue. September 24, 2024 | |
20.5.368 | Mantra will now properly save out cryptomatte metadata when saving multi-part OpenEXR images using the OIIO image driver. |
Tue. September 24, 2024 | |
20.5.368 | Fixed a possible precision issue when computing instance motion segments. This might have caused over (or under) blurring when the time segments on the stage didn't align with shutter times. |
Tue. September 24, 2024 | |
20.0.839 | The context menu for a USD prim with no variant sets will now look up the scene graph hierarchy for any ancestor prims with variant sets, and allow setting those variants from the menu. This makes it much easier to choose variants on an asset by bringin up the menu for any prim within the asset. |
Mon. September 23, 2024 | |
20.5.367 | The context menu for a USD prim with no variant sets will now look up the scene graph hierarchy for any ancestor prims with variant sets, and allow setting those variants from the menu. This makes it much easier to choose variants on an asset by bringin up the menu for any prim within the asset. |
Mon. September 23, 2024 | |
20.0.839 | Using the scene graph tree to make a prim visible when an ancestor prim is marked as invisible now works as expected. Ancestor prims are marked visible, and the invisibility marker is moved onto the child prims (except along the path of prims we are marking as visible). |
Mon. September 23, 2024 | |
20.5.367 | Using the scene graph tree to make a prim visible when an ancestor prim is marked as invisible now works as expected. Ancestor prims are marked visible, and the invisibility marker is moved onto the child prims (except along the path of prims we are marking as visible). |
Mon. September 23, 2024 | |
20.5.367 | Fixed a potential crash in the Crowd MotionPath Edit SOP. |
Mon. September 23, 2024 | |
20.5.367 | Fix crash in Texture Optical Flow and Texture Feature SOPs when input is a volume with multiple primitives. |
Mon. September 23, 2024 | |
19.5.1112 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.0.839 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.5.367 | Fix regression in the Rig Pose SOP's viewport tool where handles were rendered in the wrong space whenever its owner Object node was transformed. |
Mon. September 23, 2024 | |
20.5.367 | Added hotkey handling for Set Normalize Value Mode in Animation Editor. |
Mon. September 23, 2024 | |
20.5.367 | Fixed issues where subsequent linking rules that affect a light were overwriting previous ones. This was most egregious of which was when multiple geometry centric rules are defined. |
Mon. September 23, 2024 | |
20.5.367 | Fixed a problem in the material linker and light linker that would cause the edit prim pattern dialog to unintentionally reopen to the next rule when you close it. |
Mon. September 23, 2024 | |
19.5.1109 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.0.836 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.5.364 | Enabled various compiler optimizations. |
Fri. September 20, 2024 | |
20.5.364 | Fixed a rare bug that made Fractal Noise and Fractal Noise 3D COPs produce NaN's. |
Fri. September 20, 2024 | |
20.5.364 | When unpacking USD to SOP geometry, the 'usdconfigreversepolygons' attribute is now added to primitives where the winding order was reversed. When round-tripping back to LOPs, this restores the original orientation without needing to manually adjust SOP Import parameters. |
Fri. September 20, 2024 | |
20.5.364 | Fixed a bug in the USD Animation Import SOP which could cause the animation to be imported at the wrong USD timecode (off by one). |
Fri. September 20, 2024 | |
20.5.364 | Added new Chladni Cymatic Patterns COP to perform simple tileable interference patterns. |
Fri. September 20, 2024 |