Houdini Main Changelogs
20.5.376 | The File::New Asset Python options for Compositing are suffixed - Old as they refer to the old Compositor. The Subnet option for Compositing is likewise taged old, and a new Copernicus option added. |
Thu. October 3, 2024 | |
20.5.376 | Added support for geometry inputs and outputs in compiled blocks. |
Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where animation matrices would be scaled in Houdini when importing from Unreal. |
Thu. October 3, 2024 | |
20.5.375 | Internal unit test updates. |
Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where masks on height fields could sometimes have the wrong size when exporting to Houdini from Unreal. |
Thu. October 3, 2024 | |
20.5.375 | Added support for exporting Physics Assets for Skeletal Meshes from Houdini to Unreal. An auto-generated Physics Asset is now created by default. |
Thu. October 3, 2024 | |
20.5.375 | Added internal tests for Unreal presets. |
Thu. October 3, 2024 | |
20.5.376 | Python States - Delay node change event setup
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Thu. October 3, 2024 | |
21.0.128 | Python States - Delay node change event setup
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Thu. October 3, 2024 | |
21.0.128 | Packages - browser package editing bug
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Thu. October 3, 2024 | |
20.5.376 | Packages - browser package editing bug
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Thu. October 3, 2024 | |
20.5.375 | Fixed an issue where level instances would not always bake in non-world partition levels. |
Thu. October 3, 2024 | |
21.0.127 | Added a "Remove Namespaces from Joint Names" toggle parameter to the Fbx Skin Import and Fbx Character Import SOPs. When importing an FBX file, this option removes any namespace prefixes from the joint names. |
Wed. October 2, 2024 | |
20.5.375 | Fixed missing parameter descriptions in the help tool tips of the ROP GLTF Output SOP node. |
Wed. October 2, 2024 | |
20.5.375 | Improve performance for pick id render passes with large number of primitives |
Wed. October 2, 2024 | |
21.0.127 | Added surface tension support to the mpmsolver. This is still wip and sometimes exibits instability with high surface tension settings. The Advanced tab of the mpmsolver was re-organized with some colliders' options promoted to the UI. |
Wed. October 2, 2024 | |
20.5.375 | Change element index layout for meshes with no vertex attributes giving some performance improvement for some scenes |
Wed. October 2, 2024 | |
20.5.375 |
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Wed. October 2, 2024 | |
21.0.127 | The Indexed Attributes parameter on SOP Import now defaults to 'type:string', which causes all string attributes to be imported as indexed primvars by default. This is also the new default for the .bgeo file format plugin, which affects the behaviour of existing scenes when the 'indexattribs' file format argument was not explicitly specified (for example, when the "Enable Indexed Attributes" toggle was not turned on for SOP Import, and the SOP geometry also did not configure this option via the USD Configure SOP). To restore the original default behaviour of not creating indexed primvars for any attributes, the parameter can be explicitly set to the empty string on SOP Import, or the HOUDINI_BGEO_TO_USD_DEFAULT_ARGS environment variable can be set to 'indexattribs=""' to change the file format plugin's fallback pattern. |
Wed. October 2, 2024 | |
21.0.127 | The Indexed Attributes parameter on SOP Import now recognizes a special token 'type:string' for selecting any string attribute. This is also the new default value for the parameter, so that SOP string attributes are imported as indexed primvars by default (reducing memory usage when there are shared string values). |
Wed. October 2, 2024 | |
20.5.375 | Fix a viewport crash in some high VRAM usage scenarios |
Wed. October 2, 2024 | |
20.5.375 | Added new %payload primitive pattern auto collection which matches any prim with a payload composition arc. |
Wed. October 2, 2024 | |
21.0.127 | Added new %payload primitive pattern auto collection which matches any prim with a payload composition arc. |
Wed. October 2, 2024 | |
20.5.375 | When collapsing nodes to a subnet in COPs, the output type will be set from the input type of the output node, rather than the output type. |
Wed. October 2, 2024 | |
21.0.127 | Fixed a performance regression with packed prims in both Vulkan and GL renderers. |
Wed. October 2, 2024 |